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Tremere

From The Final Nights
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Tremere

The Tremere are the infamous clan of Blood Mages, warlock usurpers who have made an enemy of half the clans of the kindred. Originally mortal mages, they wrestled vampirism from the Tzimisce and underwent a magical rite using their vitae to transform themselves into a new sort of vampire. They swiftly developed their new discipline of Thaumaturgy, Blood Magic, with their existing knowledge of their now lost hermetic arts to craft new rituals and creations to ward off their enemies. They waged the Omen War against the Tzimisce with their new Gargoyle creations, constructed from the captured and mutilated corpses of the kindred of clans Tzimisce, Nosferatu, and Gangrel, who all became their enemy.

Yet not only did Clan Tremere survive, they found the torpid Saulot, Antediluvian of Clan Salubri. Tremere himself diablerized Saulot and secured his fledgling bloodline's status as a clan and damned the Salubri, only further cementing their fate with pogroms against the once-clan. The Salubri were painted as soul-devouring infernalists and slain in swathes.

The Tremere are one of the founding seven clans, and with their power over Thaumaturgy, have proved their usefulness to the sect through their versatile rituals that offer an element that other sects cannot match. Historically, the Tremere are incredibly insular and organized in a pyramid, with each Tremere ritualistically blood bound to the clan pyramid itself, with the slumbering Tremere at the very tip. Yet in 2008, the Vienna Chantry where the Inner Council of Seven dwelt, the Second Inquisition struck and destroyed it, irrevocably changing the entire clan.

Clan Tremere has shattered into parts, and the blood bonds to the Inner Council have all vanished. The very curse of the Clan has altered. In modern nights, the clan has fallen into four main houses, with several other smaller ones on the periphery. The remnants of the Pyramid have refounded House Tremere, while House Goratrix and House Carna form two other houses within the Camarilla. House Ipsissimus, the fourth, stands with the Anarchs.

Disciplines: Auspex, Dominate, Thaumaturgy.

Flaw: Previously, the Tremere's flaw was their susceptibility to the blood bond. A single drink of another kindred's vitae counted as two towards the blood bond, and as part of entering the clan, each initiate was forced to drink from the cup of the seven and ritually blood bond themselves to the Clan itself. Since the fall of Vienna, though, the Tremere's flaw has changed completely. Their vitae is now incapable of bonding other kindred, and they have some difficulty bonding humans through their vitae.

Recent History

San Francisco 2015

Perspectives from Within:

Leers from Without: