Attributes and Abilities
Attributes and Abilities (WIP)
Attributes
Strength: This Physical Attribute governs physical strength. It affects melee damage done, and grabbling and resisting grabs. It is enhanced by Potence.
Dexterity: This Physical Attribute governs speed, agility, and overall quickness. It affects movement speed and dodging. It is enhanced by Celerity.
Stamina: This Physical Attribute governs toughness and resilience. It increases player health. It is enhanced by Fortitude.
Charisma: This Social Attribute governs enticing and pleasing others. It is used to convince guards to allow passage through restricted areas, and money gained when selling items to shopkeepers. Additionally, it's used with certain disciplines. Dementation, Dominate, Melpominee, Obfuscate, and Presence.
Manipulation: This Social Attribute governs manipulating others for one's own benefit. It is used in the disciplines of Dementation, Dominate, Melpominee, Obtenebration, and Temporis.
Appearance: This Social Attribute governs how well one makes a first impression through a mixture of attractiveness, style, and bearing. It is used for Presence.
Perception: This Mental Attribute governs one's ability to observe and pay attention to their surroundings. This attribute affects examine speed. It is used in the disciplines of Auspex, Daimonion, Dementation, and Obtenebration's Abyss Mysticism. It can be temporarily enhanced by Auspex.
Intelligence: This Mental Attribute governs one's store and grasp of facts and knowledge. It is used in the disciplines of Daimonion, Temporis, and Vicissitude
Wits: This Mental Attribute governs general cleverness and one's ability to think on their feet. It is used in the disciplines of Daimonion, Dominate, and Presence.
Abilities
Alertness:
Athletics:
Awareness:
Brawl:
Empathy:
Expression:
Intimidation:
Leadership:
Streetwise:
Subterfuge:
Animal Ken:
Crafts:
Drive:
Etiquette:
Firearms:
Larceny:
Melee:
Performance:
Stealth:
Survival:
Academics: No use.
Computer:
Finance: No use.
Investigation:
Law: No use.
Medicine:
Occult:
Politics: No use.
Science: Affects weed output.
Technology: Affects the Lasombra flaw.
Virtues
Conscience/Conviction:
Self-Control/Instinct:
Courage:
Willpower
Permanent Willpower:
Temporary Willpower: