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From The Final Nights
Created page with "== Splat Specific Rules == === Blood Oath === 1) The Blood Oath (or blood bond) is a forced brainwashing, that for the remainder of the round, enjoins the players in a leader/follower dynamic. Both players should be communicative and set OOC boundaries to play. A player that is a subordinate to a blood bond will never be considered OOCly at fault for failing to communicate a boundary. *1.1: Blood bonds are not persistent and last only the round they took place in. Y..."
 
 
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=== Blood Oath ===
=== Blood Oath ===


1) The Blood Oath (or blood bond) is a forced brainwashing, that for the remainder of the round, enjoins the players in a leader/follower dynamic. Both players should be communicative and set OOC boundaries to play. A player that is a subordinate to a blood bond will never be considered OOCly at fault for failing to communicate a boundary.  
1) The Blood Oath (or blood bond) is a feature that has no persistent mechanical support yet, but is very popular for story arcs. This progressive process of dependency requires feeding the 'thrall' vitae from the 'regnant' multiple times, on multiple nights. Childer of kindred start with one level of blood bond to their sire, if they are not already under its effects. Cross round persistence of the Blood Oath is only permitted when both parties OOCly consent to it, '''with the exception being a newly sired vampire.'''


*1.1: Blood bonds are not persistent and last only the round they took place in. You do not need admin intervention to force characters away from their faction for the round they are bonded in. If a player intends to make a blood bond persistent, and it moves them to a new faction, they must inform staff via ticket.  
=== Discipline Teaching ===
Kindred have the ability to share their blood disciplines between one another. Discipline teaching should not be reciprocal trades, and have the following additional restrictions: Kindred character sheets may have two additional disciplines for a limit of 5 disciplines total. Caitiff are also limited by this rule.


Trusted Whitelist player character sheets are entirely immune from this restriction. They are however under much higher scrutiny regarding the disciplines they possess on a character.


=== Discipline Teaching ===
A kindred character may have one additional "rare discipline" and a "common" one, or two additional common ones. If a character has two rare disciplines, any remaining disciplines should be common.


Cainites have the ability to share their blood disciplines between one another. Discipline teaching should not be reciprocal trades, and have the following additional restrictions:
'''Any Discipline teaching must be roleplayed out, and is subject to Lore Team, and Admin scrutiny. This is regardless of whitelist, trusted, or any privileged status either participant may have. Common disciplines that have been taught may raise their stat one dot per lesson, and Rare disciplines four to five lessons per dot.'''
Cainite character sheets may have two additional disciplines for a limit of 5 disciplines total. Caitiffs are also limited by this rule.
 
A cainite character may have one additional "rare discipline" and a "common" one, or two additional common ones. If a character has two rare disciplines, any remaining disciplines should be common.  




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;Rare disciplines:
;Rare disciplines:
    
    
:*Quietus
:*[[Quietus]]
:*Vicissitude
:*[[Vicissitude]]
:*Temporis
:*[[Temporis]]
:*Protean
:*[[Serpentis]]
:*Serpentis
:*[[Dementation]]
:*Dementation
:*[[Daimonion]]
:*Daiminion
:*[[Obtenebration]]
:*Obtenebration
:*[[Thaumaturgy]]
:*Thaumaturgy
:*[[Necromancy]]
:*[[Valeren]]
:*[[Obeah]]
:*[[Melpominee]]
:*[[Protean]]


;Common disciplines:
;Common disciplines:
    
    
:*Auspex
:*[[Auspex]]
:*Celerity
:*[[Celerity]]
:*Presence
:*[[Presence]]
:*Dominate
:*[[Dominate]]
:*Fortitude
:*[[Fortitude]]
:*Potence
:*[[Potence]]
:*Animalism
:*[[Animalism]]
:*Obfuscate
:*[[Obfuscate]]
 
=== Delirium ===
 
1) Delirium is the instinctive fear that effects human beings who see Fera in their war forms, with the exception of kinfolk, ghouls, and vampires. Due to the lack of mechanical backup at this time, Delirium may be roleplayed in most ways dependent on the willpower of the character, including very rare high willpower reactions. Good faith will be assumed unless a pattern of behavior shows otherwise in these cases.

Latest revision as of 17:45, 12 May 2026

Splat Specific Rules

Blood Oath

1) The Blood Oath (or blood bond) is a feature that has no persistent mechanical support yet, but is very popular for story arcs. This progressive process of dependency requires feeding the 'thrall' vitae from the 'regnant' multiple times, on multiple nights. Childer of kindred start with one level of blood bond to their sire, if they are not already under its effects. Cross round persistence of the Blood Oath is only permitted when both parties OOCly consent to it, with the exception being a newly sired vampire.

Discipline Teaching

Kindred have the ability to share their blood disciplines between one another. Discipline teaching should not be reciprocal trades, and have the following additional restrictions: Kindred character sheets may have two additional disciplines for a limit of 5 disciplines total. Caitiff are also limited by this rule.

Trusted Whitelist player character sheets are entirely immune from this restriction. They are however under much higher scrutiny regarding the disciplines they possess on a character.

A kindred character may have one additional "rare discipline" and a "common" one, or two additional common ones. If a character has two rare disciplines, any remaining disciplines should be common.

Any Discipline teaching must be roleplayed out, and is subject to Lore Team, and Admin scrutiny. This is regardless of whitelist, trusted, or any privileged status either participant may have. Common disciplines that have been taught may raise their stat one dot per lesson, and Rare disciplines four to five lessons per dot.


Disciplines are distinguished as follows:

Rare disciplines
Common disciplines

Delirium

1) Delirium is the instinctive fear that effects human beings who see Fera in their war forms, with the exception of kinfolk, ghouls, and vampires. Due to the lack of mechanical backup at this time, Delirium may be roleplayed in most ways dependent on the willpower of the character, including very rare high willpower reactions. Good faith will be assumed unless a pattern of behavior shows otherwise in these cases.