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Template:Factions Policy

From The Final Nights

Faction Rules

1) Your characters faction is set when you create them. You may not change to a different faction before a ticket is made AND AS WELL the note is applied to your account. You are considered as previously escalated against by faction members you defect from the ROUND YOU DEFECT FROM THEM. All other rounds you may be targeted, but standard escalation applies.

  • 1.1: A garou that declares themselves a Ronin is valid to all garou in the round they choose to do abandon the Nation. Any werewolf, including BSD, may become Ronin.
  • 1.2: Defection from the Garou Nation to the Black Spiral Dancers will be heavily scrutinized, and curated. It will require an abundance of evidence showing roleplay quality. Defecting garou will have to spend one week as a Ronin before joining the BSD properly.
  • 1.3: Kindred cannot join septs or hives, and garou cannot join kindred society factions. Either may work for the other, some examples being a kindred employed for Endron, or a Humanity based vampire and a weaver aligned garou.

List of Factions:

  • Camarilla Authorities (to include the Primogen and Tremere Chantry)
  • Anarchs
  • Giovanni Family
  • Tzimisce Manor
  • Sept of the Painted City
  • Sept of the Amberglade
  • Hive of the Poisoned Shore
  • None at all

Under no circumstances may any Black Spiral Dancer become a member of the Garou Nation.