Template:Escalation Clause
Escalation Clause
1) Escalation resulting in murder is only acceptable within reason. If your life is in danger, you may always reply with lethal force. In most cases, fights end when one party enters critical condition, or is otherwise incapacitated. Theft, break ins, destruction of property, being victim of a prank, and other inconveniences are not, without aggregating context, reasons to kill another player or force them into a life or death situation. You do not need to explicitly express intent to a player you intend to escalate against. Acts such as moving within melee range, drawing a weapon, speaking into a radio, or other means of manipulating a scene are considered minor escalations and a cue of additional escalation, heeded or otherwise.
- 1.1: What goes around comes around; reciprocal response as well as proportional escalation is expected against aggression.
2) If you appear hostile, expect to be treated as hostile. Contextual clues such as appearance, equipment, and other abstract qualities may be considered for escalation.
Some non exhaustive examples include:
- - Police officers with rifles, inside of gang affiliated territory
- - A Gaian werewolf leading protest in Wyrm territory
- - A diablerist inside of a Camarilla (or Free State, depending) holding
3) Similarly, over escalation is prohibited. Over escalation is, briefly, going far beyond the required means to resolve an issue, or using violence inappropriately instead of words.
Some non exhaustive examples include:
- - final deathing a vampire for a mild to moderate breach of domain
- - beheading a BSD werewolf for taking harassing a player inside of Gaian territory (outside of a sept)
- - hiding a crit body/corpse to prevent rescue, without reason
- - shooting a suspect to death because you didn't have a taser, baton, or handcuffs on hand
4) During a blood hunt, the target of the hunt is considered to have been previously escalated against. The subject of the blood hunt may in turn freely escalate against any party they believe to have hostile intent.
- 4.1: Being the target of a blood hunt does not allow that player to freely kill any single person in their way.