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Attributes and Abilities

From The Final Nights
Revision as of 00:45, 28 October 2025 by IceyTracks (talk | contribs) (Created page with "Attributes and Abilities (WIP) ===Attributes=== Strength: This Physical Attribute governs physical strength. It affects melee damage done, and grabbling and resisting grabs. Dexterity: This Physical Attribute governs speed, agility, and overall quickness. It affects movement speed and dodging. Stamina: This Physical Attribute governs toughness and resilience. It increases player health. Charisma: This Social Attribute governs enticing and pleasing others. It is used...")
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Attributes and Abilities (WIP)

Attributes

Strength: This Physical Attribute governs physical strength. It affects melee damage done, and grabbling and resisting grabs.

Dexterity: This Physical Attribute governs speed, agility, and overall quickness. It affects movement speed and dodging.

Stamina: This Physical Attribute governs toughness and resilience. It increases player health.

Charisma: This Social Attribute governs enticing and pleasing others. It is used to convince guards to allow passage through restricted areas, and money gained when selling items to shopkeepers. Additionally, it's used with certain disciplines. Dementation, Dominate, Melpominee, Obfuscate, and Presence.

Manipulation:

Appearance:

Perception:

Intelligence:

Wits:

=Abilities

Alertness:

Athletics:

Awareness:

Brawl:

Empathy:

Expression:

Intimidation:

Leadership:

Streetwise:

Subterfuge:

Animal Ken:

Crafts:

Drive:

Etiquette:

Firearms:

Larceny:

Melee:

Performance:

Stealth:

Survival:

Academics: No use.

Computer:

Finance: No use.

Investigation:

Law: No use.

Medicine:

Occult:

Politics: No use.

Science: Affects weed output.

Technology: Affects the Lasombra flaw.

Virtues

Conscience/Conviction:

Self-Control/Instinct:

Courage:

Willpower

Permanent Willpower:

Temporary Willpower: