Attributes and Abilities
Attributes and Abilities (WIP)
Attributes
Strength: This Physical Attribute governs physical strength. It affects melee damage done, and grabbling and resisting grabs.
Dexterity: This Physical Attribute governs speed, agility, and overall quickness. It affects movement speed and dodging.
Stamina: This Physical Attribute governs toughness and resilience. It increases player health.
Charisma: This Social Attribute governs enticing and pleasing others. It is used to convince guards to allow passage through restricted areas, and money gained when selling items to shopkeepers. Additionally, it's used with certain disciplines. Dementation, Dominate, Melpominee, Obfuscate, and Presence.
Manipulation:
Appearance:
Perception:
Intelligence:
Wits:
=Abilities
Alertness:
Athletics:
Awareness:
Brawl:
Empathy:
Expression:
Intimidation:
Leadership:
Streetwise:
Subterfuge:
Animal Ken:
Crafts:
Drive:
Etiquette:
Firearms:
Larceny:
Melee:
Performance:
Stealth:
Survival:
Academics: No use.
Computer:
Finance: No use.
Investigation:
Law: No use.
Medicine:
Occult:
Politics: No use.
Science: Affects weed output.
Technology: Affects the Lasombra flaw.
Virtues
Conscience/Conviction:
Self-Control/Instinct:
Courage:
Willpower
Permanent Willpower:
Temporary Willpower: