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Template:Antag Policy

From The Final Nights
Revision as of 00:57, 6 May 2025 by TheFool (talk | contribs)

Ghost Role and "Antagonists"

1) Ghost roles such the antagonist 'Marauder,' and faction based roles (Archon, First Strike team) exist to move the round forward, and make things interesting and fun for players. If you complete your objectives, you may ahelp doe additional tasks, or an exit from the story.

  • 1.1: Do not needlessly kill simply due to the fact that you are able to. Escalation rules are relaxed to facilitate an atmosphere of danger around these characters, abusing this position is a role bannable offense. Punishing players who brazenly attack, or interference in a negative manner with, a Camarilla enforcer or Endron QRT is always permitted.
  • 1.2: Killing players outside of 1.1 must directly further your goal, and you cannot permanently remove that character from the round. For example, attacking a hound for a set of Millennial Tower keys, if your objective requires access to the Millennium Tower.
  • Rule 2: If you become an antagonist and do not wish to be one, ahelp so that we may set you up with another role and/or give your antagonist status to another player.