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Necromancy

From The Final Nights
Revision as of 02:18, 7 August 2025 by LikeClockwork (talk | contribs)

Necromancy is a form of blood magic that deals exclusively with the world of the dead: wraiths and the Shadowlands.

Base Abilities:

Level 1: Grants Shroudsight, the ability to see ghosts, on top of night vision. Enables crafting Necromancy Tomes, which are required to do rituals.

Level 2: Summon 2 weak wraiths.

Level 3: Ashes a corpse for blood, and siphons ghosts 'plasm' as blood. Does not work on Auspexed players.

Level 4: Hardens the skin of Kindred & Kuei-Jin, making them resist brute damage in exchange for slowing them down slightly. Makes mortals sick & ruins their liver.

Level 5: Turns a corpse into a follower. Follower mob determined either by a dead simplemob's maxhealth, or by the human corpse's splat. Deals clone damage to living mobs. If used on a ritual-made zombie, it is healed..

Note: Amazingly, the corpses your slain minions leave behind can be recycled again into new minions.

Rituals:

Death - kills the user. Call the Hungry Dead - Summon a wraith (dead/observed player), and ask them meta questions. Minestra di Morte - Determine whether the inputted true name belong to any character, and if said character is alive. Also prints their area and reveals your location to them if they have Necromancy. Insight - Require's the corpse's eyes. Gives a corpse's damage values, last_attacker, and asks its dead player if there is one. Daemonic Possession - Turns a dead body into a sentient, human mob zombie. If unoccupied by a player, polls ghosts for possession. Zombies are tough, look rotten, have masquerade-violating faces and get healed by Necromancy's 5. Call upon the Shadow's Grace - Ritual that forces people to reveal truth. Wears off after 2 minutes. Chill of Oblivion - Greatly increases Kindred/Kuei-Jin/Zombies resistance to burns, as well as a lesser effect for mortals. Gives a fake, non-persistent diabolic aura.