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From The Final Nights
Created page with "== Splat Specific Rules == === Blood Oath === 1) The Blood Oath (or blood bond) is a forced brainwashing, that for the remainder of the round, enjoins the players in a leader/follower dynamic. Both players should be communicative and set OOC boundaries to play. A player that is a subordinate to a blood bond will never be considered OOCly at fault for failing to communicate a boundary. *1.1: Blood bonds are not persistent and last only the round they took place in. Y..."
 
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=== Blood Oath ===
=== Blood Oath ===


1) The Blood Oath (or blood bond) is a forced brainwashing, that for the remainder of the round, enjoins the players in a leader/follower dynamic. Both players should be communicative and set OOC boundaries to play. A player that is a subordinate to a blood bond will never be considered OOCly at fault for failing to communicate a boundary.  
1) The Blood Oath (or blood bond) is a feature that has no persistent mechanical support yet, but is very popular for story arcs. This progressive process of dependency requires feeding the 'thrall' vitae from the 'regnant' multiple times, on multiple nights. Childer of kindred start with one level of blood bond to their sire, if they are not already under its effects. Cross round persistence of the Blood Oath is only permitted when both parties OOCly consent to it. In game prompts should be ignored, and replaced with:


*1.1: Blood bonds are not persistent and last only the round they took place in. You do not need admin intervention to force characters away from their faction for the round they are bonded in. If a player intends to make a blood bond persistent, and it moves them to a new faction, they must inform staff via ticket.  
''From the first sip from the first night, you shall idolize or hate from whom you've drank deep. From the second sip upon the second night, you shall  likewise hold onto their words and seek to curry their favor. Upon the third night and third drink, you are utterly theirs. Acts of defiant will are possible, but they are fleeting.''




=== Discipline Teaching ===
=== Discipline Teaching ===


Cainites have the ability to share their blood disciplines between one another. Discipline teaching should not be reciprocal trades, and have the following additional restrictions:
Cainites have the ability to share their blood disciplines between one another. Discipline teaching should not be reciprocal trades, and have the following additional restrictions: Cainite character sheets may have two additional disciplines for a limit of 5 disciplines total. Caitiffs are also limited by this rule.
Cainite character sheets may have two additional disciplines for a limit of 5 disciplines total. Caitiffs are also limited by this rule.
 
A cainite character may have one additional "rare discipline" and a "common" one, or two additional common ones. If a character has two rare disciplines, any remaining disciplines should be common.  


A cainite character may have one additional "rare discipline" and a "common" one, or two additional common ones. If a character has two rare disciplines, any remaining disciplines should be common.


Disciplines are distinguished as follows:
Disciplines are distinguished as follows:

Revision as of 23:34, 8 May 2025

Splat Specific Rules

Blood Oath

1) The Blood Oath (or blood bond) is a feature that has no persistent mechanical support yet, but is very popular for story arcs. This progressive process of dependency requires feeding the 'thrall' vitae from the 'regnant' multiple times, on multiple nights. Childer of kindred start with one level of blood bond to their sire, if they are not already under its effects. Cross round persistence of the Blood Oath is only permitted when both parties OOCly consent to it. In game prompts should be ignored, and replaced with:

From the first sip from the first night, you shall idolize or hate from whom you've drank deep. From the second sip upon the second night, you shall likewise hold onto their words and seek to curry their favor. Upon the third night and third drink, you are utterly theirs. Acts of defiant will are possible, but they are fleeting.


Discipline Teaching

Cainites have the ability to share their blood disciplines between one another. Discipline teaching should not be reciprocal trades, and have the following additional restrictions: Cainite character sheets may have two additional disciplines for a limit of 5 disciplines total. Caitiffs are also limited by this rule.

A cainite character may have one additional "rare discipline" and a "common" one, or two additional common ones. If a character has two rare disciplines, any remaining disciplines should be common.

Disciplines are distinguished as follows:

Rare disciplines
  • Quietus
  • Vicissitude
  • Temporis
  • Protean
  • Serpentis
  • Dementation
  • Daiminion
  • Obtenebration
  • Thaumaturgy
Common disciplines
  • Auspex
  • Celerity
  • Presence
  • Dominate
  • Fortitude
  • Potence
  • Animalism
  • Obfuscate