Jump to content

Thaumaturgy: Difference between revisions

From The Final Nights
thaumaturgy buff PR
No edit summary
Line 1: Line 1:
{{WoD13Import}}
{{WoD13Import}}
Thaumaturgy is the closely guarded form of blood magic practiced by the vampiric clan Tremere.
Thaumaturgy is the closely guarded form of blood magic practiced by the vampiric clan Tremere. It is organized into Paths, with Path of Blood being the default form of the discipline. The other two paths available, the Lure of Flames and Levinbolt, can be researched in game for the duration of a round.
 
All Thaumaturgy powers require a Permanent Willpower roll with the difficulty being 3 + the level of the power. If the roll botches, then the caster suffers a random detrimental effect.


Associated Powers:<br>
Associated Powers:<br>
=== Path of Blood ===
   
   
Level 1: Fire a Blood Bolt that deals 10 Burn damage to the target as well as drains the target's blood. Gain access to the Selfgib, Blood Trap, Identification, and Blood to Water Runes.<br>
Level 1, A Taste for Blood: Test blood within a syringe to discover information about who it belongs to, with more information based off the successes gained. Whether the target is kindred or not, their clan, their generation, how many blood points remaining they have, and if they are a diablerist or not.<br>
 
Level 2, Blood Rage: Each success forces the target to spend a point of vitae on a random discipline they have. May lead to unpredictable results.<br>


Level 2: Fire a Blood Bolt that deals 10 Burn damage to the target as well as drains the target's blood. Gain access to the Blood Wall Rune.<br>
Level 3, Blood of Potency: Temporarily lower the generation of the caster. Successes are split between generation lowered and duration, with duration successes being in-game hours.<br>


Level 3: Fire a Blood Bolt that deals 15 Burn damage to the target as well as drains the target's blood. Damage is further modified by the player's mentality stat, as well as any occult artifacts they may have which increase Thaumaturgy damage (Daimonori). Gain the ability to use Blood Shield. Gain access to the Blood Guardian and Question Runes.<br>
Level 4, Theft of Vitae: Supernaturally drain and absorb blood from a target. Does not cause bonding from Vitae absorbed. Successes equate to the amount of blood absorbed.<br>


Level 4: 'Theft of Vitae'. Causes a large amount of blood to be magically drained by forcing it out from the victim's mouth, causing blood to splatter onto the floor, allowing the Thaumaturge to drain blood at a distance. Gain access to the Gargoyle Rune.<br>
Level 5, Cauldron of Blood: The Caster causes the target's blood to boil within their body. Each success destroys a blood point and deals aggravated damage. A single success instantly kills a mortal.


Level 5: 'Cauldron of Blood'. The Thaumaturge causes a target's blood to boil on the inside of their own body, causing intense burns, as well as incapacitating the target. The target has a diceroll based on their physique statistic to resist parts of the, or entire, attack. Gain access to the Curse and Teleport Runes.
=== Lure of Flames ===


[[Category: Disciplines]]
[[Category: Disciplines]]

Revision as of 19:33, 20 October 2025

Notice

Page Imported from WoD13 Wiki
The content on this page was originally imported from the WoD13 wiki. Information presented here may be outdated or may not fully reflect current code changes. Please verify critical information and consider helping update this page if you have more recent details.

Thaumaturgy is the closely guarded form of blood magic practiced by the vampiric clan Tremere. It is organized into Paths, with Path of Blood being the default form of the discipline. The other two paths available, the Lure of Flames and Levinbolt, can be researched in game for the duration of a round.

All Thaumaturgy powers require a Permanent Willpower roll with the difficulty being 3 + the level of the power. If the roll botches, then the caster suffers a random detrimental effect.

Associated Powers:

Path of Blood

Level 1, A Taste for Blood: Test blood within a syringe to discover information about who it belongs to, with more information based off the successes gained. Whether the target is kindred or not, their clan, their generation, how many blood points remaining they have, and if they are a diablerist or not.

Level 2, Blood Rage: Each success forces the target to spend a point of vitae on a random discipline they have. May lead to unpredictable results.

Level 3, Blood of Potency: Temporarily lower the generation of the caster. Successes are split between generation lowered and duration, with duration successes being in-game hours.

Level 4, Theft of Vitae: Supernaturally drain and absorb blood from a target. Does not cause bonding from Vitae absorbed. Successes equate to the amount of blood absorbed.

Level 5, Cauldron of Blood: The Caster causes the target's blood to boil within their body. Each success destroys a blood point and deals aggravated damage. A single success instantly kills a mortal.

Lure of Flames