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Template:Factions Policy: Difference between revisions

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*1.1: A garou that declares themselves a Ronin is valid to all garou in the round they choose to do abandon the Nation. Any werewolf, including BSD, may become Ronin.
*1.1: A garou that declares themselves a Ronin is valid to all garou in the round they choose to do abandon the Nation. Any werewolf, including BSD, may become Ronin.
*1.2: Defection from the Garou Nation to the Black Spiral Dancers will be heavily scrutinized, and curated. It will require an abundance of evidence showing roleplay quality. Defecting garou will have to spend one week as a Ronin before joining the BSD properly.
*1.2: Defection from the Garou Nation to the Black Spiral Dancers will be heavily scrutinized, and curated. It will require an abundance of evidence showing roleplay quality. Defecting garou will have to spend one week as a Ronin before joining the BSD properly.
*1.3: Kindred cannot join septs or hives, and garou cannot join kindred society factions. Either may work for the other, some examples being a kindred employed for Endron, or a Humanity based vampire and a weaver aligned garou.  
*1.3: Kindred cannot join septs or hives, and garou cannot join kindred society factions. Either may work for the other, some examples being a kindred employed for the Endron Corporation but not the Hive, or a Humanity based vampire being employed by a front business for garou.
*1.4: You should generally not steal faction or clan keys, unless posing as a member of that faction or clan. You may use keys to escape or to enter in order to perform your job duties (e.g. hounds using Insane Keys to enter the asylum in search of a Masq breacher). You should also generally not loot keys after a fight to keep things fair for other players, and you may experience IC consequences regardless of how you came to acquire the keys for breaching another clan or faction's domain.
*1.5: One member of a faction or clan's actions in-round should not be used to vilify or otherwise antagonize the other members of said faction or clan (e.g. if a Malkavian goes on a murder spree, antagonizing and/or escalating against all Malkavians for the rest of the round because of it is considered a violation of Core Rule 4). The exception to this are Baali and Sabaat, or Camarilla conflicts.
*1.6: You may not knowingly break into or steal from faction bases or clan havens without a member of said faction or clan online. Not being able to determine this fact does not nullify this requirement.
*1.7: Non-clan and non-faction members may not steal named clan or faction weapons. You may acquire them through combat, however.
*1.8: Do not spam the mysterious skull item for any reason. Non Camarilla may not use the mysterious skull to call off blood hunts for any reason.
 
2) Primogens are elected roles of great trust, and are not treated as canonically 'always having been primogen'. In the uncertain power vacuum of San Francisco, the role of primogen changes often. Those who wear the badge are taking on the clan's diplomatic responsibilities as well as the responsibility of keeping the shared domain safe. Elected primogen who abuse this temporary power may become unpopular enough to no longer be capable of taking the role. If you are found to be repeatedly dethroned, dismissed, or killed for your actions as primogen, a job ban may apply to reflect the IC consequences of your actions.
*2.1: Domains belong to clan leadership as a whole, not a single person or role. In the same way, NPCs and items in these domains belong to the clan within reason. Clan domains, with very few exceptions, contain the entire structure that a primogen's office is attached to (including the immediate area outside). For Anarchs, this means all floors of the bar. For Toreador, this means all floors of the club, and so on. The actual structure in question is collectively owned by clan leadership, not a single person; i.e. the ownership doesn't change every night or swap to the newest primogen.
*2.2: You should generally treat your current primogen with respect. They were elected by clan leadership into a position of trust, and should be given the benefit of the doubt where appropriate. Those who have been elected as primogens in prior nights should not assert authority over or 'rp check' the current night's primogen. Mitigating circumstances aside, callously disrespecting primogens is a quick way to end up dead. Behave!
*2.3: Primogens must have been kindred for at least 100 years before being elected. It is forbidden to set your age to bypass the requirement and roleplay that your primogen has been kindred for less than this amount of years.
*2.4: You are considered escalated against in most cases of theft, but especially against primogens and their belongings.


=== List of Factions: ===
=== List of Factions: ===
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*Sept of the Painted City
*Sept of the Painted City
*Sept of the Amberglade
*Sept of the Amberglade
*Hive of the Poisoned Shore
*Hive of the Poisoned Shore (Which is a distinct entity from the Endron Company itself)
*City and County of San Francisco (Including the state of California, and its officials)
*City and County of San Francisco (Including the state of California, and its officials)
*The United States Federal Government, including Executive Agnecies
*The United States Federal Government, including Executive Agencies
*None at all
*None at all


'''Under no circumstances may any Black Spiral Dancer become a member of the Garou Nation.'''
'''Under no circumstances may any Black Spiral Dancer become a member of the Garou Nation.'''

Latest revision as of 22:49, 29 March 2026

Faction Rules

1) Your characters faction is set when you create them. You may not change to a different faction before a ticket is made AND AS WELL the note is applied to your account. You are considered as previously escalated against by faction members you defect from the ROUND YOU DEFECT FROM THEM. All other rounds you may be targeted, but standard escalation applies.

  • 1.1: A garou that declares themselves a Ronin is valid to all garou in the round they choose to do abandon the Nation. Any werewolf, including BSD, may become Ronin.
  • 1.2: Defection from the Garou Nation to the Black Spiral Dancers will be heavily scrutinized, and curated. It will require an abundance of evidence showing roleplay quality. Defecting garou will have to spend one week as a Ronin before joining the BSD properly.
  • 1.3: Kindred cannot join septs or hives, and garou cannot join kindred society factions. Either may work for the other, some examples being a kindred employed for the Endron Corporation but not the Hive, or a Humanity based vampire being employed by a front business for garou.
  • 1.4: You should generally not steal faction or clan keys, unless posing as a member of that faction or clan. You may use keys to escape or to enter in order to perform your job duties (e.g. hounds using Insane Keys to enter the asylum in search of a Masq breacher). You should also generally not loot keys after a fight to keep things fair for other players, and you may experience IC consequences regardless of how you came to acquire the keys for breaching another clan or faction's domain.
  • 1.5: One member of a faction or clan's actions in-round should not be used to vilify or otherwise antagonize the other members of said faction or clan (e.g. if a Malkavian goes on a murder spree, antagonizing and/or escalating against all Malkavians for the rest of the round because of it is considered a violation of Core Rule 4). The exception to this are Baali and Sabaat, or Camarilla conflicts.
  • 1.6: You may not knowingly break into or steal from faction bases or clan havens without a member of said faction or clan online. Not being able to determine this fact does not nullify this requirement.
  • 1.7: Non-clan and non-faction members may not steal named clan or faction weapons. You may acquire them through combat, however.
  • 1.8: Do not spam the mysterious skull item for any reason. Non Camarilla may not use the mysterious skull to call off blood hunts for any reason.

2) Primogens are elected roles of great trust, and are not treated as canonically 'always having been primogen'. In the uncertain power vacuum of San Francisco, the role of primogen changes often. Those who wear the badge are taking on the clan's diplomatic responsibilities as well as the responsibility of keeping the shared domain safe. Elected primogen who abuse this temporary power may become unpopular enough to no longer be capable of taking the role. If you are found to be repeatedly dethroned, dismissed, or killed for your actions as primogen, a job ban may apply to reflect the IC consequences of your actions.

  • 2.1: Domains belong to clan leadership as a whole, not a single person or role. In the same way, NPCs and items in these domains belong to the clan within reason. Clan domains, with very few exceptions, contain the entire structure that a primogen's office is attached to (including the immediate area outside). For Anarchs, this means all floors of the bar. For Toreador, this means all floors of the club, and so on. The actual structure in question is collectively owned by clan leadership, not a single person; i.e. the ownership doesn't change every night or swap to the newest primogen.
  • 2.2: You should generally treat your current primogen with respect. They were elected by clan leadership into a position of trust, and should be given the benefit of the doubt where appropriate. Those who have been elected as primogens in prior nights should not assert authority over or 'rp check' the current night's primogen. Mitigating circumstances aside, callously disrespecting primogens is a quick way to end up dead. Behave!
  • 2.3: Primogens must have been kindred for at least 100 years before being elected. It is forbidden to set your age to bypass the requirement and roleplay that your primogen has been kindred for less than this amount of years.
  • 2.4: You are considered escalated against in most cases of theft, but especially against primogens and their belongings.

List of Factions:

  • Camarilla Authorities (to include the Primogen and Tremere Chantry)
  • Anarchs
  • Giovanni Family
  • Tzimisce Manor
  • Sept of the Painted City
  • Sept of the Amberglade
  • Hive of the Poisoned Shore (Which is a distinct entity from the Endron Company itself)
  • City and County of San Francisco (Including the state of California, and its officials)
  • The United States Federal Government, including Executive Agencies
  • None at all

Under no circumstances may any Black Spiral Dancer become a member of the Garou Nation.