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0) Take these rules as they are intended to be, and not how they are written literally.
0) Take these rules as they are intended to be, and not how they are written literally.
*0.1: Rule skirting, lawyering, and/or being a dick for the sake of ruining other's experiences can become a bannable offense.
*0.1: Rule skirting, lawyering, and/or being a dick for the sake of ruining other's experiences can become a bannable offense.


1) The Final Nights uses the "World of Darkness" "Gothic Horror" setting as a backdrop. Players are expected to create character(s) that could plausibly exist in this setting.
*1.1: This does not limit a player from making exceptional or rare character types. It prevents a character from "doing it all." The quintessential example being an ashtray.
*1.2: Faction switching ("sect hopping") is prohibited. A character may choose to change their faction, or follow none at all. In the case they decide to, the player will open a ticket to have this change noted on their ckey. See "Faction Rules."
*1.3: If a player needs to leave the round prematurely, they should utilize a matrix found at the edges of the map to remove their character and open the slot back up. This is required for any leadership role. (The Secret Role Is Clown)
*1.4: Characters require realistic foundations of knowledge. Your characters do not have as an extensive lore understanding as you may have. A neonate vampire is incredibly unlikely to be aware of secrets spanning much longer than their own lives. A typical werewolf is not intimately familiar with every fera type, or ritual.
*1.5: Knowledge of existence or weaknesses of particular splats is not a justification to acquire these means, on their own. A hound is likely to have vampire fighting implements, a janitor is not, even if they work for vampires.
*1.6: Players may not play characters that do not have mechanical support.


1) The Final Nights uses the "World of Darkness" "Gothic Horror" setting as a backdrop. Players are expected to create character(s) that could plausibly exist in this setting.
   
*1.1: This does not limit a player from making exceptional or rare character types. It prevents a character from "doing it all." The quintessential example being an ashtray. (Url https://whitewolf.fandom.com/wiki/Samuel_Haight)
Examples include
 
::- Unsupported supernatural types such as Imbued, Mummies, Exalted, fera that are not reflected mechanically
*1.2: Faction switching ("sect hopping") is prohibited. A character may choose to change their faction, or follow none at all. In the case of the former, the player will open a ticket to have this change noted on their ckey. See "Faction Rules."
 
*1.3: If a player needs to leave the round prematurely, they should utilitie a matrix found at the edges of rhe map to remove their character and open the slot back up. This is required for any leadership role. (Clown)
 
*1.4: Characters require realistic foundations of knowledge. Your characters do not have as an extensive lore understanding as you may have. A neonate vampire is incredibly unlikely to be aware of secrets spanning much longer than their own lives. A typical werewolf is not intimately familiar with every fera type, or ritual.
 
*1.5: Knowledge of existence or weaknesses of particular splats is not a justification to acquire these means, on their own. A hound is likely to have vampire fighting implements, a janitor is not, even if they work for vampires.
*1.6: Players may not play characters that do not have mechanical support.
 
:*Examples include:
 
::- Unsupported supernatural types such as Imbued, Mummies, Exalted, fera while are not reflected mechanically
 
::- unsupported kindred bloodlines (legacies of Laibon, bloodlines without discipline support)
::- unsupported kindred bloodlines (legacies of Laibon, bloodlines without discipline support)


:*Examples do NOT include:
Examples do NOT include
 
::- bloodlines which can can be supported through admin intervention (disc changing)
::- bloodlines which can can be supported through admin intervention (disc changing)
::- Werewolf factions without role support (Black Furies, Red Talons)
::- Werewolf factions without role support (Black Furies, Red Talons)


*1.7: Leaders of factions are held to a higher roleplay expectation than a normal role. This includes werewolves with high "renown," as well as kindred of generations lower than 10.
*1.7: Leaders of factions are held to a higher roleplay expectation than a normal role. This includes werewolves with high "renown," as well as kindred of generations lower than 10.
 
 
2) Malicious acts like griefing, metagaming, typebaiting, banbaiting, powergaming, and exploiting can become bannable offenses if occurring regularly or if the case is severe enough.
 
*2.1: Multikeying, cheating through exploitation, ban evasion, blatant attempt to grief, and RDM are all permanently bannable offenses.
 
*2.2: If multiple users are playing from the same connection, inform staff. Otherwise it may be presumed to be multikey.
 
 
3) Hate Speech is strictly forbidden. Using any platform affiliated with TFN (discord, server, forum, etc) to threaten a group of people or propagate racial and otherwise prejudiced slurs or stereotypes is a bannable offense. We take this seriously and want to create a server that is welcoming to all people. This includes variations or misspellings of slurs.  


*3.1: The personal horror nature of this setting are a springboard to explore tense, emotional, and mature topics. This rule considers the context of each case. The onus is on each player to follow the spirit of rule, especially while roleplaying characters with biases or prejudices. (Ex: A Black Fury is expected to focus on uplifting women. A 1,000 year old vampire is expected to have more preoccupation with population density and technology.)
2) Malicious acts like griefing, metagaming, typebaiting, banbaiting,  powergaming, and exploiting can become bannable offenses if occurring regularly or if the case is severe enough.
*2.1: Multikeying, cheating through exploitation, ban evasion, blatant attempt to grief, and RDM are all permanently bannable offenses.
*2.2: If multiple users are playing from the same connection, inform staff. Otherwise it may be presumed to be multikey.


3) Hate Speech is strictly forbidden. Using any platform affiliated with TFN (discord, server, forum, etc) to threaten a group of people or propagate racial and otherwise prejudiced slurs or stereotypes is a bannable offense. We take this seriously and want to create a server that is welcoming to all people. This includes variations or misspellings of slurs.
*3.1: The personal horror nature of this setting are a springboard to explore tense, emotional, and mature topics. This rule considers the context of each case. The onus is on each player to follow the spirit of rule, especially while roleplaying characters with biases or prejudices. (Ex: A Black Fury is expected to focus on uplifting women. A 1,000 year old vampire is expected to have more preoccupation with population density and technology.)


4) Discrimination towards in universe splats (factions, groups, supernatural origin, clans, and tribes) is acceptable in moderation. Attacking them for existing, or otherwise prevent their engagement in the round without appropriate escalation is not.  
4) Discrimination towards in universe splats (factions, groups, supernatural origin, clans, and tribes) is acceptable in moderation. Attacking them for existing, or otherwise prevent their engagement in the round without appropriate escalation is not.


5) keep IC content IC, and OOC content in OOC. This means no speaking as yourself, through your character, or your characters acts, through ooc channels.
*5.1: Revealing information about the current round in OOC, discord, the forum, or another platform (metacomming) is strictly prohibited. Wait until after the round end screen to discuss a round or file an out of game ticket.


5) keep IC content IC, and OOC content in OOC. This means no speaking as yourself, through your character, or your characters acts, through ooc channels.
6) Avoid antagonizing players and staff through the discord, forums, or in game communications(LOOC/OOC.) While expressing frustrations about IC events is ok, ganging up on players is not.
 
*6.1: Using OOC insults IC is prohibited. Using IC insults and harassment for IC events is fine. Consistent IC harassment may be considered along side OOC harassment as a continuation.
*5.1: Revealing information about the current round in OOC, discord, the forum, or another platform (metacomming) is strictly prohibited. Wait until after the round end screen to discuss a round OR FILE AN OUT OF GAME TICKET/REPORT.
*6.2: Taunting or mocking other players for their roleplay, or berating players OOC for roleplay opportunities, is not allowed.
 
 
6) Avoid antagonizing players and staff through the discord, forums, or in game communications(LOOC/OOC.) While expressing frustrations about IC events is ok, ganging up on players is not.  
 
*6.1: Using OOC insults IC is prohibited. Using IC insults and harassment for IC events is fine. Consistent IC harassment may be considered along side OOC harassment as a continuation.  
 
*6.2: Taunting or mocking other players for their roleplay, or berating players OOC for roleplay opportunities, is not allowed.
 
 
7) The server has a persistence based perspective to rounds. This means that conflict, events, knowledge, and motivations may continue past the round they are produced in.  


7) The server has a persistence based perspective to rounds. This means that conflict, events, knowledge, and motivations may continue past the round they are produced in.
*7.1: Events where a splats society collapses, (ex: The Masquerade/Veil are irrevocably broken, National Guard/Second Inquisition called enmasse, etc) are considered non-canon.
*7.1: Events where a splats society collapses, (ex: The Masquerade/Veil are irrevocably broken, National Guard/Second Inquisition called enmasse, etc) are considered non-canon.
*7.2: Positive events of previous rounds should be maintained, while inconsistencies and extreme disruptions should be dismissed.
*7.2: Positive events of previous rounds should be maintained, while inconsistencies and extreme disruptions should be dismissed.
*7.3: This does not apply to repeated negative events. If the same character is repeatedly assaulting the same location, revealing the same information that makes them valid, or wreaking havoc round after round, this may be considered canon.
*7.3: This does not apply to repeated negative events. If the same character is repeatedly assaulting the same location, revealing the same information that makes them valid, or wreaking havoc round after round, this may be considered canon.
*7.4: If every player involved in an event agrees, it may no longer be considered a canon event. Admin involvement is kept minimal in these situations.
*7.4: If every player involved in an event agrees, it may no longer be considered a canon event. Admin involvement is kept minimal in these situations.

Latest revision as of 23:21, 8 May 2025

Core Rules

0) Take these rules as they are intended to be, and not how they are written literally.

  • 0.1: Rule skirting, lawyering, and/or being a dick for the sake of ruining other's experiences can become a bannable offense.

1) The Final Nights uses the "World of Darkness" "Gothic Horror" setting as a backdrop. Players are expected to create character(s) that could plausibly exist in this setting.

  • 1.1: This does not limit a player from making exceptional or rare character types. It prevents a character from "doing it all." The quintessential example being an ashtray.
  • 1.2: Faction switching ("sect hopping") is prohibited. A character may choose to change their faction, or follow none at all. In the case they decide to, the player will open a ticket to have this change noted on their ckey. See "Faction Rules."
  • 1.3: If a player needs to leave the round prematurely, they should utilize a matrix found at the edges of the map to remove their character and open the slot back up. This is required for any leadership role. (The Secret Role Is Clown)
  • 1.4: Characters require realistic foundations of knowledge. Your characters do not have as an extensive lore understanding as you may have. A neonate vampire is incredibly unlikely to be aware of secrets spanning much longer than their own lives. A typical werewolf is not intimately familiar with every fera type, or ritual.
  • 1.5: Knowledge of existence or weaknesses of particular splats is not a justification to acquire these means, on their own. A hound is likely to have vampire fighting implements, a janitor is not, even if they work for vampires.
  • 1.6: Players may not play characters that do not have mechanical support.


Examples include

- Unsupported supernatural types such as Imbued, Mummies, Exalted, fera that are not reflected mechanically
- unsupported kindred bloodlines (legacies of Laibon, bloodlines without discipline support)

Examples do NOT include

- bloodlines which can can be supported through admin intervention (disc changing)
- Werewolf factions without role support (Black Furies, Red Talons)
  • 1.7: Leaders of factions are held to a higher roleplay expectation than a normal role. This includes werewolves with high "renown," as well as kindred of generations lower than 10.

2) Malicious acts like griefing, metagaming, typebaiting, banbaiting, powergaming, and exploiting can become bannable offenses if occurring regularly or if the case is severe enough.

  • 2.1: Multikeying, cheating through exploitation, ban evasion, blatant attempt to grief, and RDM are all permanently bannable offenses.
  • 2.2: If multiple users are playing from the same connection, inform staff. Otherwise it may be presumed to be multikey.

3) Hate Speech is strictly forbidden. Using any platform affiliated with TFN (discord, server, forum, etc) to threaten a group of people or propagate racial and otherwise prejudiced slurs or stereotypes is a bannable offense. We take this seriously and want to create a server that is welcoming to all people. This includes variations or misspellings of slurs.

  • 3.1: The personal horror nature of this setting are a springboard to explore tense, emotional, and mature topics. This rule considers the context of each case. The onus is on each player to follow the spirit of rule, especially while roleplaying characters with biases or prejudices. (Ex: A Black Fury is expected to focus on uplifting women. A 1,000 year old vampire is expected to have more preoccupation with population density and technology.)

4) Discrimination towards in universe splats (factions, groups, supernatural origin, clans, and tribes) is acceptable in moderation. Attacking them for existing, or otherwise prevent their engagement in the round without appropriate escalation is not.

5) keep IC content IC, and OOC content in OOC. This means no speaking as yourself, through your character, or your characters acts, through ooc channels.

  • 5.1: Revealing information about the current round in OOC, discord, the forum, or another platform (metacomming) is strictly prohibited. Wait until after the round end screen to discuss a round or file an out of game ticket.

6) Avoid antagonizing players and staff through the discord, forums, or in game communications(LOOC/OOC.) While expressing frustrations about IC events is ok, ganging up on players is not.

  • 6.1: Using OOC insults IC is prohibited. Using IC insults and harassment for IC events is fine. Consistent IC harassment may be considered along side OOC harassment as a continuation.
  • 6.2: Taunting or mocking other players for their roleplay, or berating players OOC for roleplay opportunities, is not allowed.

7) The server has a persistence based perspective to rounds. This means that conflict, events, knowledge, and motivations may continue past the round they are produced in.

  • 7.1: Events where a splats society collapses, (ex: The Masquerade/Veil are irrevocably broken, National Guard/Second Inquisition called enmasse, etc) are considered non-canon.
  • 7.2: Positive events of previous rounds should be maintained, while inconsistencies and extreme disruptions should be dismissed.
  • 7.3: This does not apply to repeated negative events. If the same character is repeatedly assaulting the same location, revealing the same information that makes them valid, or wreaking havoc round after round, this may be considered canon.
  • 7.4: If every player involved in an event agrees, it may no longer be considered a canon event. Admin involvement is kept minimal in these situations.