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0) Take these rules as they are intended to be, and not how they are written literally.
0) Take these rules as they are intended to be, and not how they are written literally.
*0.1: Rule skirting, lawyering, and/or being a dick for the sake of ruining other's experiences can become a bannable offense.
*0.1: Rule skirting, lawyering, and/or being a dick for the sake of ruining other's experiences can become a bannable offense.
*0.2: The Final Nights is an 18+ community. Users suspected of having misrepresented their age will be blacklisted, without the possibility of appeal. This status may be shared with other communities.


1) The Final Nights uses the "World of Darkness" "Gothic Horror" setting as a backdrop. Players are expected to create character(s) that could plausibly exist in this setting. Characters require realistic foundations of knowledge. Your characters are not storytellers and do not have the knowledge base of a player. This mystery and paranoia is fundamental to the experience, and no character should 'know it all.' All players should consider their character(s) and what knowledge they would have, what gaps they could deduce, and what would be a blindsiding revelation to find out.  
1) The Final Nights is a HRP community that uses the "World of Darkness (V20)" setting as a backdrop. Players are expected to create character(s) that could plausibly exist in this world. Characters should have a limited knowledge/experience base, and not 'know it all' or have 'done it all.' This applies especially for cross-splat knowledge. Excessive lore dumps of any kind is considered poor roleplay form, and is subject to staff action.  
This applies especially for cross-splat knowledge. As examples, any Kindred is unlikely to be aware of terminology or goals of the Triat(IE: Wyrms desolation, Weaver's stasis). Any garou should have a good reason to have a baseline understanding of Kindred politics, and structure. (IE. Camarilla as an institution, the Sabbat as their ideological enemy, etc) Deeper understanding such as clan stereotypes and minor sect knowledge is extremely unlikely (but not prohibited entirely).
*1.1: This does not limit a player from making exceptional or rare character types, but respect should be given to the motivations and reasoning behind an exceptional character concept. It is important to consider how such a character concept may fit into the shared narrative.
*1.1: This does not limit a player from making exceptional or rare character types. It prevents a character from "doing it all." The quintessential example being an ashtray.
*1.2: Unauthorized faction switching ("sect hopping") is prohibited. A character may choose to change their faction, or abandon theirs. In the case they decide to, the player will open a ticket with the lore team for approval. See "Faction rules."
*1.2: Faction switching ("sect hopping") is prohibited. A character may choose to change their faction, or follow none at all. In the case they decide to, the player will open a ticket to have this change noted on their ckey. See "Faction Rules."
*1.3 If a player needs to leave the round prematurely, they should utilize a matrix found at the edges of the map to remove their character and open the slot back up. This is required for any leadership role and “1/1” roles.  
*1.3: If a player needs to leave the round prematurely, they should utilize a matrix found at the edges of the map to remove their character and open the slot back up. This is required for any leadership role. (The Secret Role Is Clown)
*1.4: Knowledge of existence or weaknesses of particular splats is not a justification to acquire these means, on their own. A hound is likely to have vampire fighting implements, a janitor is not, even if they work for vampires.
*1.4: Characters require realistic foundations of knowledge. Your characters do not have as an extensive lore understanding as you may have. A neonate vampire is incredibly unlikely to be aware of secrets spanning much longer than their own lives. A typical werewolf is not intimately familiar with every fera type, or ritual.
*1.5: Players may not play characters that do not have mechanical support. This specifically means that Exalted, Demon, Mage, Mummy, and Changeling splats are forbidden. Vampire, Werewolf, Hunter, Wraith, and any Dark Ages content that is otherwise attached to an allowed splat is permitted.
*1.5: Knowledge of existence or weaknesses of particular splats is not a justification to acquire these means, on their own. A hound is likely to have vampire fighting implements, a janitor is not, even if they work for vampires.
*1.6: Players may not play characters that do not have mechanical support.


   
Examples include
Examples include
::- Unsupported supernatural types such as Imbued, Mummies, Exalted, fera that are not reflected mechanically
::- Unsupported supernatural types such as Imbued, Mummies, Exalted, fera that are not reflected mechanically (Ajaba, Apis, Kitsune, etc) including their Kinfolk
::- unsupported kindred bloodlines (legacies of Laibon, bloodlines without discipline support)
::- Unsupported kindred bloodlines (bloodlines without discipline support)
 
Examples do NOT include
Examples do NOT include
::- bloodlines which can can be supported through admin intervention (disc changing)
::- Bloodlines which can can be supported through admin intervention, but are not their own choice yet (Subject to lore team approval on a per basis)
::- Werewolf factions without role support (Black Furies, Red Talons)
::- Werewolf tribes that can be supported through roleplay efforts, but are not their own choice (Siberakh, for example)


*1.7: Leaders of factions are held to a higher roleplay expectation than a normal role. This includes werewolves with high "renown," as well as kindred of generations lower than 10.
*1.6: Leaders of factions are held to a higher roleplay expectation than a normal role. This also applies to werewolves with high "renown," as well as kindred of generations lower than 10, or age older than 200.
*1.7: Roleplay of childlike in mental capacity or physical appearance, as well as pregnancy based narratives are forbidden.  


2) Malicious acts like griefing, metagaming, typebaiting, banbaiting, powergaming, and exploiting can become bannable offenses if occurring regularly or if the case is severe enough.
2) Malicious acts like griefing, metagaming, typebaiting, banbaiting, powergaming, and exploiting can become bannable offenses if occurring regularly or if the case is severe enough.
*2.1: Multikeying, cheating through exploitation, ban evasion, blatant attempt to grief, and RDM are all permanently bannable offenses.
*2.1: Multikeying, cheating through exploitation, ban evasion, blatant attempt to grief, and RDM are all permanently bannable offenses.
*2.2: If multiple users are playing from the same connection, inform staff. Otherwise it may be presumed to be multikey.
*2.2: If multiple users are playing from the same connection, inform staff. Otherwise it may be presumed to be multikey.


3) Hate Speech is strictly forbidden. Using any platform affiliated with TFN (discord, server, forum, etc) to threaten a group of people or propagate racial and otherwise prejudiced slurs or stereotypes is a bannable offense. We take this seriously and want to create a server that is welcoming to all people. This includes variations or misspellings of slurs.
3) Hate Speech is strictly forbidden. Using any platform affiliated with TFN (discord, server, forum, etc) to threaten a group of people or propagate racial and otherwise prejudiced slurs or stereotypes is a bannable offense. We take this seriously and want to create a server that is welcoming to all people. This includes variations or misspellings of slurs.
*3.1: The personal horror nature of this setting are a springboard to explore tense, emotional, and mature topics. This rule considers the context of each case. The onus is on each player to follow the spirit of rule, especially while roleplaying characters with biases or prejudices. (Ex: A Black Fury is expected to focus on uplifting women. A 1,000 year old vampire is expected to have more preoccupation with population density and technology.)
*3.1: The personal horror nature of this setting is a springboard to explore tense, emotional, and mature topics. This rule considers the context of each case. The onus is on each player to follow the spirit of rule, especially while roleplaying characters with biases or prejudices. (Ex: A Black Fury is expected to focus on uplifting women. A 500 year old Kindred is expected to have more preoccupation with urbanization and technology.)
*3.2: The Final Nights, as an inclusive space, has a policy against the use of reclaimed slurs, to prevent offense from members of those groups who are not favorable to the reclamation. The exception to this rule is Queer.  
*3.2: The Final Nights, as an inclusive space, has a policy against the use of reclaimed slurs, to prevent offense from members of those groups who are not favorable to the reclamation. The exception to this rule is the reclaimed slur Queer.
4) Discrimination towards in universe splats (factions, groups, supernatural origin, clans, and tribes) is acceptable in moderation. Attacking them for existing, or otherwise prevent their engagement in the round without appropriate escalation is not.
 
4) Discrimination towards in universe splats (factions, groups, supernatural origin, clans, and tribes) is acceptable in moderation. Attacking them for existing, or otherwise preventing their engagement in the round without appropriate escalation is not.  


5) keep IC content IC, and OOC content in OOC. This means no speaking as yourself, through your character, or your characters acts, through ooc channels.
5) keep IC content IC, and OOC content in OOC. Use LOOC and OOC when you wish to communicate to other players as yourself, and only use your characters speech to reflect in character speech.
*5.1: Revealing information about the current round in OOC, discord, the forum, or another platform (metacomming) is strictly prohibited. Wait until after the round end screen to discuss a round or file an out of game ticket.
*5.1: Revealing information about the current round in OOC, discord, the forum, or another platform (metacomming) is strictly prohibited. The exception to this is to make a ticket either in round using ahelps or on the discord using the ticketbot.


6) Avoid antagonizing players and staff through the discord, forums, or in game communications(LOOC/OOC.) While expressing frustrations about IC events is ok, ganging up on players is not.
6) Avoid antagonizing players and staff through discord, forums, or in-game communications(LOOC/OOC.) While expressing frustrations about IC events is ok, ganging up on players is not. Flaming others is considered abuse and is subject to a higher escalation in punishments.  
*6.1: Using OOC insults IC is prohibited. Using IC insults and harassment for IC events is fine. Consistent IC harassment may be considered along side OOC harassment as a continuation.
*6.1: Consistent IC harassment may be considered alongside OOC harassment as a continuation.
*6.2: Taunting or mocking other players for their roleplay, or berating players OOC for roleplay opportunities, is not allowed.
*6.2: Taunting or mocking other players for their roleplay, or berating players OOC for roleplay opportunities, is not allowed.


7) The server has a persistence based perspective to rounds. This means that conflict, events, knowledge, and motivations may continue past the round they are produced in.
7) Rounds on TFN have persistence. Conflicts, events, knowledge, motivations, and escalation may continue past the round they are produced in. Prior round escalation is not justification to violate Player Conduct rules, or Escalation rules.
*7.1: Events where a splats society collapses, (ex: The Masquerade/Veil are irrevocably broken, National Guard/Second Inquisition called enmasse, etc) are considered non-canon.
*7.1: Events where a splat’s society collapses, (ex: The Masquerade/Veil are irrevocably broken, National Guard/Hunter Orgs called en-masse, faction wipes from player faction raids, etc) are considered non-canon.
*7.2: Positive events of previous rounds should be maintained, while inconsistencies and extreme disruptions should be dismissed.
*7.2: If the same character is repeatedly assaulting the same location, revealing the same information that exposes them to escalation, or wreaking havoc round after round, this may be considered canon regardless of that players preference.
*7.3: This does not apply to repeated negative events. If the same character is repeatedly assaulting the same location, revealing the same information that makes them valid, or wreaking havoc round after round, this may be considered canon.
*7.3: Inconsistencies of events should be smoothed out among the players involved, to reach a mutually understood canon. Canon Arbitration tickets may be opened to allow staff to mediate these issues as they come up.
*7.4: If every player involved in an event agrees, it may no longer be considered a canon event. Admin involvement is kept minimal in these situations.

Latest revision as of 17:27, 31 May 2026

Core Rules

0) Take these rules as they are intended to be, and not how they are written literally.

  • 0.1: Rule skirting, lawyering, and/or being a dick for the sake of ruining other's experiences can become a bannable offense.
  • 0.2: The Final Nights is an 18+ community. Users suspected of having misrepresented their age will be blacklisted, without the possibility of appeal. This status may be shared with other communities.

1) The Final Nights is a HRP community that uses the "World of Darkness (V20)" setting as a backdrop. Players are expected to create character(s) that could plausibly exist in this world. Characters should have a limited knowledge/experience base, and not 'know it all' or have 'done it all.' This applies especially for cross-splat knowledge. Excessive lore dumps of any kind is considered poor roleplay form, and is subject to staff action.

  • 1.1: This does not limit a player from making exceptional or rare character types, but respect should be given to the motivations and reasoning behind an exceptional character concept. It is important to consider how such a character concept may fit into the shared narrative.
  • 1.2: Unauthorized faction switching ("sect hopping") is prohibited. A character may choose to change their faction, or abandon theirs. In the case they decide to, the player will open a ticket with the lore team for approval. See "Faction rules."
  • 1.3 If a player needs to leave the round prematurely, they should utilize a matrix found at the edges of the map to remove their character and open the slot back up. This is required for any leadership role and “1/1” roles.
  • 1.4: Knowledge of existence or weaknesses of particular splats is not a justification to acquire these means, on their own. A hound is likely to have vampire fighting implements, a janitor is not, even if they work for vampires.
  • 1.5: Players may not play characters that do not have mechanical support. This specifically means that Exalted, Demon, Mage, Mummy, and Changeling splats are forbidden. Vampire, Werewolf, Hunter, Wraith, and any Dark Ages content that is otherwise attached to an allowed splat is permitted.

Examples include

- Unsupported supernatural types such as Imbued, Mummies, Exalted, fera that are not reflected mechanically (Ajaba, Apis, Kitsune, etc) including their Kinfolk
- Unsupported kindred bloodlines (bloodlines without discipline support)

Examples do NOT include

- Bloodlines which can can be supported through admin intervention, but are not their own choice yet (Subject to lore team approval on a per basis)
- Werewolf tribes that can be supported through roleplay efforts, but are not their own choice (Siberakh, for example)
  • 1.6: Leaders of factions are held to a higher roleplay expectation than a normal role. This also applies to werewolves with high "renown," as well as kindred of generations lower than 10, or age older than 200.
  • 1.7: Roleplay of childlike in mental capacity or physical appearance, as well as pregnancy based narratives are forbidden.

2) Malicious acts like griefing, metagaming, typebaiting, banbaiting, powergaming, and exploiting can become bannable offenses if occurring regularly or if the case is severe enough.

  • 2.1: Multikeying, cheating through exploitation, ban evasion, blatant attempt to grief, and RDM are all permanently bannable offenses.
  • 2.2: If multiple users are playing from the same connection, inform staff. Otherwise it may be presumed to be multikey.

3) Hate Speech is strictly forbidden. Using any platform affiliated with TFN (discord, server, forum, etc) to threaten a group of people or propagate racial and otherwise prejudiced slurs or stereotypes is a bannable offense. We take this seriously and want to create a server that is welcoming to all people. This includes variations or misspellings of slurs.

  • 3.1: The personal horror nature of this setting is a springboard to explore tense, emotional, and mature topics. This rule considers the context of each case. The onus is on each player to follow the spirit of rule, especially while roleplaying characters with biases or prejudices. (Ex: A Black Fury is expected to focus on uplifting women. A 500 year old Kindred is expected to have more preoccupation with urbanization and technology.)
  • 3.2: The Final Nights, as an inclusive space, has a policy against the use of reclaimed slurs, to prevent offense from members of those groups who are not favorable to the reclamation. The exception to this rule is the reclaimed slur Queer.

4) Discrimination towards in universe splats (factions, groups, supernatural origin, clans, and tribes) is acceptable in moderation. Attacking them for existing, or otherwise preventing their engagement in the round without appropriate escalation is not.

5) keep IC content IC, and OOC content in OOC. Use LOOC and OOC when you wish to communicate to other players as yourself, and only use your characters speech to reflect in character speech.

  • 5.1: Revealing information about the current round in OOC, discord, the forum, or another platform (metacomming) is strictly prohibited. The exception to this is to make a ticket either in round using ahelps or on the discord using the ticketbot.

6) Avoid antagonizing players and staff through discord, forums, or in-game communications(LOOC/OOC.) While expressing frustrations about IC events is ok, ganging up on players is not. Flaming others is considered abuse and is subject to a higher escalation in punishments.

  • 6.1: Consistent IC harassment may be considered alongside OOC harassment as a continuation.
  • 6.2: Taunting or mocking other players for their roleplay, or berating players OOC for roleplay opportunities, is not allowed.

7) Rounds on TFN have persistence. Conflicts, events, knowledge, motivations, and escalation may continue past the round they are produced in. Prior round escalation is not justification to violate Player Conduct rules, or Escalation rules.

  • 7.1: Events where a splat’s society collapses, (ex: The Masquerade/Veil are irrevocably broken, National Guard/Hunter Orgs called en-masse, faction wipes from player faction raids, etc) are considered non-canon.
  • 7.2: If the same character is repeatedly assaulting the same location, revealing the same information that exposes them to escalation, or wreaking havoc round after round, this may be considered canon regardless of that players preference.
  • 7.3: Inconsistencies of events should be smoothed out among the players involved, to reach a mutually understood canon. Canon Arbitration tickets may be opened to allow staff to mediate these issues as they come up.