Template:Escalation Clause: Difference between revisions
Created page with "== Escalation Clause == 1) Escalation resulting in murder/torpor is only acceptable within reason. If your life is in danger, you may always reply with lethal force. In most cases, fights end when one party enters critical condition, or is otherwise incapacitated. Theft, break ins, destruction of property, being victim of a prank, and other inconveniences are not, without aggregating context, reasons to kill another player or force them into a life or death situation...." |
|||
| (8 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
== Escalation Clause == | == Escalation Clause == | ||
1) In-game conflict is expected to follow some natural course of escalation, with responses to hostile actions being met proportionately. We expect players to behave in a way that respects the narrative and spirit of collaborative fiction while still doing what makes the most sense within the roleplay. There is no set checklist for 'proper' escalation, but your actions should have a decent rationale and be proportional to the inciting deed. Examples of hostile actions can be both narrative (e.g. insults, scheming against another character, taunting or goading another character) or mechanical (attacking, using disciplines, stealing, breaking and entering). | |||
Some examples of appropriate escalation can include: | |||
*A kindred confronting, then attacking a diablerist when they are alone | |||
*A kindred defending their domain from intruders or frenzying and attacking someone that insults or disrespects them or their domain. | |||
*A garou acting against characters acting in clear service of the Wyrm | |||
*Police officers firing on a dangerous or hostile suspect | |||
*A hunter attacking someone who has shown clear evidence of being supernatural | |||
*Hounds (and other kindred, in more dire circumstances) taking action against a vampire that has violated the traditions | |||
Some examples of ''inappropriate'' escalation can include: | |||
*A character going to individual lengths to totally wipe out law enforcement to cover up a crime or breach of secrecy | |||
*A faction attempting to overtly purge an enemy faction over a lower stakes conflict between two individuals. | |||
Some | |||
*A | |||
* | |||
Latest revision as of 17:26, 31 May 2026
Escalation Clause
1) In-game conflict is expected to follow some natural course of escalation, with responses to hostile actions being met proportionately. We expect players to behave in a way that respects the narrative and spirit of collaborative fiction while still doing what makes the most sense within the roleplay. There is no set checklist for 'proper' escalation, but your actions should have a decent rationale and be proportional to the inciting deed. Examples of hostile actions can be both narrative (e.g. insults, scheming against another character, taunting or goading another character) or mechanical (attacking, using disciplines, stealing, breaking and entering).
Some examples of appropriate escalation can include:
- A kindred confronting, then attacking a diablerist when they are alone
- A kindred defending their domain from intruders or frenzying and attacking someone that insults or disrespects them or their domain.
- A garou acting against characters acting in clear service of the Wyrm
- Police officers firing on a dangerous or hostile suspect
- A hunter attacking someone who has shown clear evidence of being supernatural
- Hounds (and other kindred, in more dire circumstances) taking action against a vampire that has violated the traditions
Some examples of inappropriate escalation can include:
- A character going to individual lengths to totally wipe out law enforcement to cover up a crime or breach of secrecy
- A faction attempting to overtly purge an enemy faction over a lower stakes conflict between two individuals.