Template:Factions Policy: Difference between revisions
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1) Your | 1) Your character's faction is set when you create them. You may change a character's faction by opening a general inquiry ticket on discord, and having the change noted on your account. This is so the entire staff team is aware, and the time it happened is noted. | ||
*1.1: | *1.1: You should generally not loot faction areas of their items, if your character would not logically have access to them, or feel comfortable in committing the acts. Within Kindred society, the transgressions of trespass and theft are quite severe, and have significant consequences. | ||
*1.2: | *1.2: You may not knowingly break into or steal from faction bases or clan havens without a member of said faction or clan online. Not being able to determine this fact does not nullify this requirement. Named faction weapons or items may be acquired though combat(or other means) with their bearer. | ||
*1 | |||
2) Primogens are appointed roles of great trust, and are not treated as canonically 'always having been primogen'. In the uncertain power vacuum of San Francisco, the role of primogen is often changed. Those who wear the badge are taking on the clan's diplomatic responsibilities as well as the responsibility of keeping the shared domain safe. Appointed primogen who abuse this temporary power may become unpopular enough to no longer be capable of taking the role. If you are found to be repeatedly dethroned, dismissed, or killed for your actions as primogen, a job ban may apply to reflect the IC consequences of your actions. Alternatively, attempting to assert an authority as a previous primogen or ‘rp check’ the current round's primogen is discouraged without a strong IC rationale. | |||
*2.1: Domains belong to clan leadership as a whole, not a single person or role. In the same way, NPCs and items in these domains belong to the clan within reason. Clan domains, with very few exceptions, contain the entire structure that a primogen's office is attached to (including the immediate area outside). For Anarchs, this means all floors of the bar. For Toreador, this means all floors of the club, and so on. The actual structure in question is collectively owned by clan leadership, not a single person; i.e. the ownership doesn't change every night or swap to the newest primogen. | |||
=== List of Factions: === | === List of Factions: === | ||
*Camarilla Authorities (to include the Primogen and Tremere Chantry) | *Camarilla Authorities (to include the Primogen Council and Tremere Chantry) | ||
*Anarchs | *Anarchs | ||
*Giovanni Family | *Giovanni Family | ||
* | *Sabbat | ||
* | *San Francisco Police Department | ||
*Sept of the | *The United States Federal Government (including Executive Agencies such as the FBI) | ||
*Hive of the Poisoned Shore | *The Sept of the Western Eye (The Garou Nation) | ||
*The Hive of the Poisoned Shore (The Combined forces of the Wyrm, excluding most employees and associates of Magadon, Incorporated) | |||
*The Followers of Set | |||
*The Society of Leopold | |||
'''Under no circumstances may any Black Spiral Dancer become a member of the Garou Nation.''' | '''Under no circumstances may any Black Spiral Dancer become a member of the Garou Nation.''' | ||
Latest revision as of 16:14, 23 May 2026
Faction Rules
1) Your character's faction is set when you create them. You may change a character's faction by opening a general inquiry ticket on discord, and having the change noted on your account. This is so the entire staff team is aware, and the time it happened is noted.
- 1.1: You should generally not loot faction areas of their items, if your character would not logically have access to them, or feel comfortable in committing the acts. Within Kindred society, the transgressions of trespass and theft are quite severe, and have significant consequences.
- 1.2: You may not knowingly break into or steal from faction bases or clan havens without a member of said faction or clan online. Not being able to determine this fact does not nullify this requirement. Named faction weapons or items may be acquired though combat(or other means) with their bearer.
2) Primogens are appointed roles of great trust, and are not treated as canonically 'always having been primogen'. In the uncertain power vacuum of San Francisco, the role of primogen is often changed. Those who wear the badge are taking on the clan's diplomatic responsibilities as well as the responsibility of keeping the shared domain safe. Appointed primogen who abuse this temporary power may become unpopular enough to no longer be capable of taking the role. If you are found to be repeatedly dethroned, dismissed, or killed for your actions as primogen, a job ban may apply to reflect the IC consequences of your actions. Alternatively, attempting to assert an authority as a previous primogen or ‘rp check’ the current round's primogen is discouraged without a strong IC rationale.
- 2.1: Domains belong to clan leadership as a whole, not a single person or role. In the same way, NPCs and items in these domains belong to the clan within reason. Clan domains, with very few exceptions, contain the entire structure that a primogen's office is attached to (including the immediate area outside). For Anarchs, this means all floors of the bar. For Toreador, this means all floors of the club, and so on. The actual structure in question is collectively owned by clan leadership, not a single person; i.e. the ownership doesn't change every night or swap to the newest primogen.
List of Factions:
- Camarilla Authorities (to include the Primogen Council and Tremere Chantry)
- Anarchs
- Giovanni Family
- Sabbat
- San Francisco Police Department
- The United States Federal Government (including Executive Agencies such as the FBI)
- The Sept of the Western Eye (The Garou Nation)
- The Hive of the Poisoned Shore (The Combined forces of the Wyrm, excluding most employees and associates of Magadon, Incorporated)
- The Followers of Set
- The Society of Leopold
Under no circumstances may any Black Spiral Dancer become a member of the Garou Nation.