Template:Afterlife Policy: Difference between revisions
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1) Do not use information attained while dead or as a previous life upon | 1) Do not use information attained while dead or as a previous life upon returning to the round. You may not return as the same character in the same round after that character has been killed, and you use the respawn verb. | ||
2) Characters from splats that are "alive" ( | 2) Characters from splats that are "alive" (Mortal humans, Garou, etc) suffer amnesia upon death. They are unable to recall who killed them, or how once revived. The circumstances leading up to the death may be recalled. | ||
Characters from splats who are undead (Kindred, etc) are excluded from this rule, and recall everything until they are in torpor. | |||
Latest revision as of 17:20, 12 May 2026
Returning from torpor/little death/afterlife
1) Do not use information attained while dead or as a previous life upon returning to the round. You may not return as the same character in the same round after that character has been killed, and you use the respawn verb.
2) Characters from splats that are "alive" (Mortal humans, Garou, etc) suffer amnesia upon death. They are unable to recall who killed them, or how once revived. The circumstances leading up to the death may be recalled. Characters from splats who are undead (Kindred, etc) are excluded from this rule, and recall everything until they are in torpor.