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Presence is the Discipline of supernatural allure and emotional manipulation which allows [[Kindred]] to attract, sway, and control crowds. In game terms, Presence will roll the user's Social stat vs the victim's Mental stat. It cannot affect Kindred who are 3 [[Generation|Generations]] or more lower than the user.
Presence is the Discipline of supernatural allure and emotional manipulation which allows [[Kindred]] to attract, sway, and control crowds. It cannot affect Kindred who are 3 [[Generation|Generations]] or more lower than the user.


Associated Powers:<br>
Associated Powers:<br>


Level 1: Force a target to follow you for about 5 seconds.
Level 1, Awe: Awe is a subtle power that charms those around the user to being more receptive to their words. Charisma + Performance against a difficulty of 7, which each success allowing more people to be affected. Targets are chosen in order of willpower.


Level 2: Force a target to lay down on the ground momentarily.
Level 2, Dread Gaze: Strike fear into another, forcing supernatural terror into a target that forces them to flee. Charisma + Intimidation against the target's Wits + Courage.


Level 3: Force a target to throw their held item at you.
Level 3, Entrancement: Entrance your victim into being a willing servant. Unlike Dominate's Conditioning, the subject remains spirited, though they as a result the devotion they feel for their master may manifest in strange ways. An entranced subject cannot be re-entranced until the duration has ended. Each success entrances a target for 1 in-game hour, which is 20 real life minutes per success. Appearance + Empathy with a difficulty of the target's temporary Willpower.


Level 4: Force a target to flee in fear of you.
Level 4, Summon: Summon a character you have met to your location. The one compelled feels supernaturally compelled to come to the caster, and is given their location to aid with this. Charisma + Subterfuge against difficulty 7.


Level 5: Force a target to strip all of their clothes and equipment off, dropping it on the ground beneath them.
Level 5, Majesty: An incredibly powerful but entirely unsubtle version of Awe. The caster becomes supernaturally overwhelming, even through unbearable charisma or fear, to the point that those around them must cow before them and obey their whims. The caster does not roll; instead, those who have been affected by Majesty must make a Courage roll with the difficulty being the caster's Charisma + Intimidation. Each success allows the one affected to make a single action contrary to the caster's desires. This power is not subtle, and those it was cast on are fully aware of its supernatural nature once it is concluded.


Additionally grants the user the Abnormal Charmer trait, enabling the grabbing of NPCs without resistance.
Additionally grants the user the Abnormal Charmer trait, enabling the grabbing of NPCs without resistance.
[[Category: Disciplines]]
[[Category: Disciplines]]

Revision as of 03:48, 18 October 2025

Presence is the Discipline of supernatural allure and emotional manipulation which allows Kindred to attract, sway, and control crowds. It cannot affect Kindred who are 3 Generations or more lower than the user.

Associated Powers:

Level 1, Awe: Awe is a subtle power that charms those around the user to being more receptive to their words. Charisma + Performance against a difficulty of 7, which each success allowing more people to be affected. Targets are chosen in order of willpower.

Level 2, Dread Gaze: Strike fear into another, forcing supernatural terror into a target that forces them to flee. Charisma + Intimidation against the target's Wits + Courage.

Level 3, Entrancement: Entrance your victim into being a willing servant. Unlike Dominate's Conditioning, the subject remains spirited, though they as a result the devotion they feel for their master may manifest in strange ways. An entranced subject cannot be re-entranced until the duration has ended. Each success entrances a target for 1 in-game hour, which is 20 real life minutes per success. Appearance + Empathy with a difficulty of the target's temporary Willpower.

Level 4, Summon: Summon a character you have met to your location. The one compelled feels supernaturally compelled to come to the caster, and is given their location to aid with this. Charisma + Subterfuge against difficulty 7.

Level 5, Majesty: An incredibly powerful but entirely unsubtle version of Awe. The caster becomes supernaturally overwhelming, even through unbearable charisma or fear, to the point that those around them must cow before them and obey their whims. The caster does not roll; instead, those who have been affected by Majesty must make a Courage roll with the difficulty being the caster's Charisma + Intimidation. Each success allows the one affected to make a single action contrary to the caster's desires. This power is not subtle, and those it was cast on are fully aware of its supernatural nature once it is concluded.

Additionally grants the user the Abnormal Charmer trait, enabling the grabbing of NPCs without resistance.