Dominate: Difference between revisions
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Dominate is a Discipline that overwhelms another person's mind with the [[Kindred|vampire's]] will, forcing victims to think or act according to the vampire's decree. | Dominate is a Discipline that overwhelms another person's mind with the [[Kindred|vampire's]] will, forcing victims to think or act according to the vampire's decree. The caster must lock eyes with the target to affect them, and must maintain eye contract through use of the discipline for it to take effect. It cannot affect Kindred who's [[Generation]] is lower than the user. The command must be spoken aloud and understood by the victim for it to succeed. | ||
Associated Powers:<br> | Associated Powers:<br> | ||
Level 1, Command: Force the victim to obey a one word custom command. Manipulation + Intimidation with the difficulty being the target's Willpower.<br> | Level 1, Command: Force the victim to obey a one word custom command. The subject cannot be ordered to harm themselves. Manipulation + Intimidation with the difficulty being the target's temporary Willpower.<br> | ||
Level 2: | Level 2, Mesmerize: Implant a false thought or hypnotic suggestion in the target. Suggestions can be implanted to be triggered by a later stimulus, such as a code-word or certain circumstances. Cannot be ordered to harm themselves. Manipulation + Leadership with the difficulty being the target's temporary Willpower.<br> | ||
Level 3: | Level 3, The Forgetful Mind: Permanently alter a target's memories. The amount of alteration depends upon the successes scored. With 1 success, a single memory is removed for a day. With 2 successes, a memory is permanently removed. With 3 successes, a memory can be permanently altered. With 4 successes, an entire scene's worth of memory can be altered or removed. With 4 or more successes, entire periods of the subject's life can be reconstructed. Additionally, The Forgetful Mind can be used to detect and restore altered memories in others, but never oneself. Wits + Subterfuge against the target's temporary Willpower.<br> | ||
Level 4: Conditions the target, reducing their Mentality & Social rating along with forcing every Dominate the caster uses on the target to be successful. Requires the target to stand still for 20 seconds.<br> | Level 4: Conditions the target, reducing their Mentality & Social rating along with forcing every Dominate the caster uses on the target to be successful. Requires the target to stand still for 20 seconds.<br> | ||
Revision as of 23:53, 17 October 2025
Dominate is a Discipline that overwhelms another person's mind with the vampire's will, forcing victims to think or act according to the vampire's decree. The caster must lock eyes with the target to affect them, and must maintain eye contract through use of the discipline for it to take effect. It cannot affect Kindred who's Generation is lower than the user. The command must be spoken aloud and understood by the victim for it to succeed.
Associated Powers:
Level 1, Command: Force the victim to obey a one word custom command. The subject cannot be ordered to harm themselves. Manipulation + Intimidation with the difficulty being the target's temporary Willpower.
Level 2, Mesmerize: Implant a false thought or hypnotic suggestion in the target. Suggestions can be implanted to be triggered by a later stimulus, such as a code-word or certain circumstances. Cannot be ordered to harm themselves. Manipulation + Leadership with the difficulty being the target's temporary Willpower.
Level 3, The Forgetful Mind: Permanently alter a target's memories. The amount of alteration depends upon the successes scored. With 1 success, a single memory is removed for a day. With 2 successes, a memory is permanently removed. With 3 successes, a memory can be permanently altered. With 4 successes, an entire scene's worth of memory can be altered or removed. With 4 or more successes, entire periods of the subject's life can be reconstructed. Additionally, The Forgetful Mind can be used to detect and restore altered memories in others, but never oneself. Wits + Subterfuge against the target's temporary Willpower.
Level 4: Conditions the target, reducing their Mentality & Social rating along with forcing every Dominate the caster uses on the target to be successful. Requires the target to stand still for 20 seconds.
Level 5: Force the target to attack themselves with their weapon or fists if unarmed for 25 seconds.
Having the final level of Dominate grants access to the Voice of God ability. You'll talk with a HEAVY TONE, emitting an ominous sound. Listeners, which means any mob not deaf or dead in view range, will react to certain codewords.
Some of the codewords are as follows: Come here, Fall, Throw. Experiment to figure out other uses.