Presence: Difference between revisions
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Presence is the Discipline of supernatural allure and emotional manipulation which allows [[Kindred]] to attract, sway, and control crowds. In game terms, Presence will roll the user's Social stat vs the victim's Mental stat. It cannot affect Kindred who are 3 [[Generation|Generations]] or more lower than the user. | Presence is the Discipline of supernatural allure and emotional manipulation which allows [[Kindred]] to attract, sway, and control crowds. In game terms, Presence will roll the user's Social stat vs the victim's Mental stat. It cannot affect Kindred who are 3 [[Generation|Generations]] or more lower than the user. | ||
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Level 5: Force a target to strip all of their clothes and equipment off, dropping it on the ground beneath them. | Level 5: Force a target to strip all of their clothes and equipment off, dropping it on the ground beneath them. | ||
Additionally grants the user the Abnormal Charmer trait, enabling the grabbing of NPCs without resistance. | |||
[[Category: Disciplines]] | [[Category: Disciplines]] |
Latest revision as of 02:30, 7 August 2025
Presence is the Discipline of supernatural allure and emotional manipulation which allows Kindred to attract, sway, and control crowds. In game terms, Presence will roll the user's Social stat vs the victim's Mental stat. It cannot affect Kindred who are 3 Generations or more lower than the user.
Associated Powers:
Level 1: Force a target to follow you for about 5 seconds.
Level 2: Force a target to lay down on the ground momentarily.
Level 3: Force a target to throw their held item at you.
Level 4: Force a target to flee in fear of you.
Level 5: Force a target to strip all of their clothes and equipment off, dropping it on the ground beneath them.
Additionally grants the user the Abnormal Charmer trait, enabling the grabbing of NPCs without resistance.