Template:Splats Policy: Difference between revisions
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:*Quietus | :*Quietus | ||
:*Vicissitude | :*Vicissitude | ||
:* | :*Tempori | ||
:*Serpentis | :*Serpentis | ||
:*Dementation | :*Dementation | ||
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:*Thaumaturgy | :*Thaumaturgy | ||
:*Necromancy | :*Necromancy | ||
:*Valeren | |||
:*Obeah | |||
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:*Animalism | :*Animalism | ||
:*Obfuscate | :*Obfuscate | ||
:*Protean | |||
=== Delirium === | === Delirium === | ||
1) Delirium is the instinctive fear that effects human beings who see Fera in their war forms, with the exception of kinfolk, ghouls, and vampires. Due to the lack of mechanical backup at this time, Delirium may be roleplayed in most ways, including very high willpower reactions. However, human beings may not perfectly recall previous rounds events involving Delirium. If not logically dismissed or forgotten, then all that may be recalled is a primal fear and the unknown threat of imminent death that they had encountered. | 1) Delirium is the instinctive fear that effects human beings who see Fera in their war forms, with the exception of kinfolk, ghouls, and vampires. Due to the lack of mechanical backup at this time, Delirium may be roleplayed in most ways, including very high willpower reactions. However, human beings may not perfectly recall previous rounds events involving Delirium. If not logically dismissed or forgotten, then all that may be recalled is a primal fear and the unknown threat of imminent death that they had encountered. |
Latest revision as of 12:40, 27 June 2025
Splat Specific Rules
Blood Oath
1) The Blood Oath (or blood bond) is a feature that has no persistent mechanical support yet, but is very popular for story arcs. This progressive process of dependency requires feeding the 'thrall' vitae from the 'regnant' multiple times, on multiple nights. Childer of kindred start with one level of blood bond to their sire, if they are not already under its effects. Cross round persistence of the Blood Oath is only permitted when both parties OOCly consent to it. In game prompts should be ignored, and replaced with:
From the first sip from the first night, you shall idolize or hate from whom you've drank deep. From the second sip upon the second night, you shall likewise hold onto their words and seek to curry their favor. Upon the third night and third drink, you are utterly theirs. Acts of defiant will are possible, but they are fleeting.
Discipline Teaching
Cainites have the ability to share their blood disciplines between one another. Discipline teaching should not be reciprocal trades, and have the following additional restrictions: Cainite character sheets may have two additional disciplines for a limit of 5 disciplines total. Caitiffs are also limited by this rule.
A cainite character may have one additional "rare discipline" and a "common" one, or two additional common ones. If a character has two rare disciplines, any remaining disciplines should be common.
Disciplines are distinguished as follows:
- Rare disciplines
- Quietus
- Vicissitude
- Tempori
- Serpentis
- Dementation
- Daiminion
- Obtenebration
- Thaumaturgy
- Necromancy
- Valeren
- Obeah
- Common disciplines
- Auspex
- Celerity
- Presence
- Dominate
- Fortitude
- Potence
- Animalism
- Obfuscate
- Protean
Delirium
1) Delirium is the instinctive fear that effects human beings who see Fera in their war forms, with the exception of kinfolk, ghouls, and vampires. Due to the lack of mechanical backup at this time, Delirium may be roleplayed in most ways, including very high willpower reactions. However, human beings may not perfectly recall previous rounds events involving Delirium. If not logically dismissed or forgotten, then all that may be recalled is a primal fear and the unknown threat of imminent death that they had encountered.