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Character Creation: Guide/Suggestions:
(You can use Control+F, to search through this guide for keywords.)
So, you want to play VTM on a 2D screen, with tons of other players in TFN. If you want some help getting started or simply want some suggestions on creating a new character, you’re in the right place.
So, you want to play VTM on a 2D screen, with tons of other players in TFN. If you want some help getting started or simply want some suggestions on creating a new character, you’re in the right place.
(Note: This guide assumes you may be new to SS13 in general. If you’d like to do things on your own,  
(Note: This guide assumes you may be new to SS13 in general. If you’d like to do things on your own,  


== Character Creation: Guide/Suggestions: ==
(You can use Control+F, to search through this guide for keywords.)




Getting Started:
Getting Started:
Once you’ve been allowed on the server, and can see the lobby screen. You’ll need to click the “Setup Character” button, which will open the Preferences menu. We will only be focusing on Character Settings in this guide.
 
*Once you’ve been allowed on the server, and can see the lobby screen. You’ll need to click the “Setup Character” button, which will open the Preferences menu. We will only be focusing on Character Settings in this guide.




Once You’re Done:
Once You’re Done:
Once you have a character you’re ready to play with, and it is selected in the character settings, then you can press either Join Game! Or Ready, if the round is just about to begin. Occupation Preferences are only taken into account at the start of a round. If you need to leave/Cryo yourself, you simply walk out of town, and click on a green matrix with an open hand.


*Once you have a character you’re ready to play with, and it is selected in the character settings, then you can press either Join Game! Or Ready, if the round is just about to begin. Occupation Preferences are only taken into account at the start of a round. If you need to leave/Cryo yourself, you simply walk out of town, and click on a green matrix with an open hand.




Quick Notes:
Quick Notes:
“Change Appearance(Free)” Button: at the bottom of the Disciplines Section. Re-enables you to change many aspects of your character if needed, even after character creation. So don’t worry too much about choosing the wrong things to start with!  
 
*“Change Appearance(Free)” Button: at the bottom of the [[Disciplines]] Section. Re-enables you to change many aspects of your character if needed, even after character creation. So don’t worry too much about choosing the wrong things to start with!  
As well, Characters can be reset for refunded XP, if you want to retire them. However, its best to document the character before resetting them, for if anything goes wrong with the XP refund you can make a ticket.
As well, Characters can be reset for refunded XP, if you want to retire them. However, its best to document the character before resetting them, for if anything goes wrong with the XP refund you can make a ticket.






Character Settings:  
== Character Settings: ==
Starting from the top, and going down – a brief explanation of each section:
 
*Starting from the top, and going down – a brief explanation of each section:




Character Slots:
Character Slots:
You will have many numbered character slots, pick one to use for your character.


Occupation Preferences:
*You will have many numbered character slots, pick one to use for your character.
This menu lists all the possible roles that can be joined on round start.Your preferences selected here, will determine your chances to spawn in that role. You are not guaranteed to get a role, so be sure to have a backup if you want an uncommon role, or you will default to a normal citizen on round start.


Configure Quirks:  
Occupation Preferences: (See [[Role Guide]])
These are character traits specific to the selected character, use these to make your character more unique or specialized. Looking through these will certainly help inform your character creation. Many of these have positives and drawbacks, and in game results/consequences, and some are simply cosmetic. So select them carefully.
 
*This menu lists all the possible roles that can be joined on round start.Your preferences selected here, will determine your chances to spawn in that role. You are not guaranteed to get a role, so be sure to have a backup if you want an uncommon role, or you will default to a normal citizen on round start.
 
Configure Quirks: (See [[Quirks]])
 
*These are character traits specific to the selected character, use these to make your character more unique or specialized. Looking through these will certainly help inform your character creation. Many of these have positives and drawbacks, and in game results/consequences, and some are simply cosmetic. So select them carefully.


Identity:  
Identity:  
Fairly self explanatory, and we will go into some suggestions about Names Biological Age, and Actual Age, In Character Concept Advice/Suggestions, here.
 
*Fairly self explanatory, and we will go into some suggestions about Names Biological Age, and Actual Age, In Character Concept Advice/Suggestions, here...


Body:
Body:
This is your physical appearance, as well as your Species, and some Species specific traits. Species advice and suggestions are here.


Attributes:
*This is your physical appearance, as well as your Species, and some Species specific traits. Species advice and suggestions are here.
Experience, and Progression. Note, that some aspects of your character can be improved using experience points, your current experience is displayed in this section. Experience is earned through playing the game, and is explained further, here.
 
[[Attributes]] & [[Archetype]]:
 
*Experience, and Progression. Note, that some aspects of your character can be improved using experience points, your current experience is displayed in this section. Experience is earned through playing the game, and is explained further, here.
Your Archetype and mechanical values are used by the game to help define your character's abilities and specializations. A detailed explanation of Archetypes and Attributes is, here.
Your Archetype and mechanical values are used by the game to help define your character's abilities and specializations. A detailed explanation of Archetypes and Attributes is, here.


Clane/Tribe:
[[Clan]] / [[Tribe]]:
This section depends on your selected Species. Currently only Kindred and Garou(Lupines) use this menu, and it has important information and values about how your character interacts with your species. As a human, ghoul, or Kuei-Jin, you won't see this menu.
 
*This section depends on your selected Species. Currently only Kindred and Garou(Lupines) use this menu, and it has important information and values about how your character interacts with your species. As a human, ghoul, or Kuei-Jin, you won't see this menu.
 
[[Disciplines]]:
 
*This section is specific to Kindred, and Kuei-Jin. Disciplines are explained in depth, here…
 
[[Path]]:


Disciplines:
*This section is also specific to Kindred, and Kuei-Jin. Paths are explained in depth, here. Currently, there are only two mechanically implemented paths, Humanity, and Enlightenment. In actuality, paths are far more complicated than this, you are expected to choose an appropriate path for your character. The safe choice as a new player is basic Humanity, or Enlightenment path, but feel free to explore any path’s that peak your interest, it may help inform how you create your character!
This section is specific to Kindred, and Kuei-Jin. Disciplines are explained in depth, here…


Path:
Examine Panel:
This section is also specific to Kindred, and Kuei-Jin. Paths are explained in depth, here. Currently, there are only two mechanically implemented paths, Humanity, and Enlightenment. In actuality, paths are far more complicated than this, you are expected to choose an appropriate path for your character. The safe choice as a new player is basic Humanity, or Enlightenment path, but feel free to explore any path’s that peak your interest, it may help inform how you create your character!


Examine Panel::
*This section is for your flavor text. Even a brief and short description is better than none at all! You can put as much effort as you like into this, but keep in mind the rules of the server concerning flavor texts, and nsfw content.
This section is for your flavor text. Even a brief and short description is better than none at all! You can put as much effort as you like into this, but keep in mind the rules of the server concerning flavor texts, and nsfw content.


Equip:
Equip:
Underwear, if you’re into that sort of thing.
 
*Underwear, if you’re into that sort of thing.


Backpack:
Backpack:
Choose a backpack to spawn with, Note; that duffle bags will slow you down a lot, if worn on your back.


Fame:
*Choose a backpack to spawn with, Note; that duffle bags will slow you down a lot, if worn on your back.
Fame is an interesting mechanic. If this is active, then when players examine your character, they will recognize you as a famous person. You get to determine the level of fame, either, only within your own clan/tribe or faction, or City Wide Fame. However, I believe only Unknown, and City Wide Fame, are working mechanically, currently, this may change.
 
[[Fame]]:
 
*Fame is an interesting mechanic. If this is active, then when players examine your character, they will recognize you as a famous person. You get to determine the level of fame, either, only within your own clan/tribe or faction, or City Wide Fame. However, I believe only Unknown, and City Wide Fame, are working mechanically, currently, this may change.


Relationships:
Relationships:
Are you a loner? That's fine, to be honest, most people don’t seem to use this, and prefer to make connections organically. But feel free to use this to have someone to track down and interact with as you join the round!


LOADOUTS!:  
*Are you a loner? That's fine, to be honest, most people don’t seem to use this, and prefer to make connections organically. But feel free to use this to have someone to track down and interact with as you join the round!
Back at the top, there is another tab, called Loadout, you can edit your spawning equipment with this menu, however it does cost experience to unlock items, but they can be added and removed at will after being bought, and are shared among all your characters.
 
LOADOUTS!:
 
*Back at the top, there is another tab, called Loadout, you can edit your spawning equipment with this menu, however it does cost experience to unlock items, but they can be added and removed at will after being bought, and are shared among all your characters.

Latest revision as of 06:44, 7 June 2025

So, you want to play VTM on a 2D screen, with tons of other players in TFN. If you want some help getting started or simply want some suggestions on creating a new character, you’re in the right place. (Note: This guide assumes you may be new to SS13 in general. If you’d like to do things on your own,

Character Creation: Guide/Suggestions:

(You can use Control+F, to search through this guide for keywords.)


Getting Started:

  • Once you’ve been allowed on the server, and can see the lobby screen. You’ll need to click the “Setup Character” button, which will open the Preferences menu. We will only be focusing on Character Settings in this guide.


Once You’re Done:

  • Once you have a character you’re ready to play with, and it is selected in the character settings, then you can press either Join Game! Or Ready, if the round is just about to begin. Occupation Preferences are only taken into account at the start of a round. If you need to leave/Cryo yourself, you simply walk out of town, and click on a green matrix with an open hand.


Quick Notes:

  • “Change Appearance(Free)” Button: at the bottom of the Disciplines Section. Re-enables you to change many aspects of your character if needed, even after character creation. So don’t worry too much about choosing the wrong things to start with!

As well, Characters can be reset for refunded XP, if you want to retire them. However, its best to document the character before resetting them, for if anything goes wrong with the XP refund you can make a ticket.


Character Settings:

  • Starting from the top, and going down – a brief explanation of each section:


Character Slots:

  • You will have many numbered character slots, pick one to use for your character.

Occupation Preferences: (See Role Guide)

  • This menu lists all the possible roles that can be joined on round start.Your preferences selected here, will determine your chances to spawn in that role. You are not guaranteed to get a role, so be sure to have a backup if you want an uncommon role, or you will default to a normal citizen on round start.

Configure Quirks: (See Quirks)

  • These are character traits specific to the selected character, use these to make your character more unique or specialized. Looking through these will certainly help inform your character creation. Many of these have positives and drawbacks, and in game results/consequences, and some are simply cosmetic. So select them carefully.

Identity:

  • Fairly self explanatory, and we will go into some suggestions about Names Biological Age, and Actual Age, In Character Concept Advice/Suggestions, here...

Body:

  • This is your physical appearance, as well as your Species, and some Species specific traits. Species advice and suggestions are here.

Attributes & Archetype:

  • Experience, and Progression. Note, that some aspects of your character can be improved using experience points, your current experience is displayed in this section. Experience is earned through playing the game, and is explained further, here.

Your Archetype and mechanical values are used by the game to help define your character's abilities and specializations. A detailed explanation of Archetypes and Attributes is, here.

Clan / Tribe:

  • This section depends on your selected Species. Currently only Kindred and Garou(Lupines) use this menu, and it has important information and values about how your character interacts with your species. As a human, ghoul, or Kuei-Jin, you won't see this menu.

Disciplines:

  • This section is specific to Kindred, and Kuei-Jin. Disciplines are explained in depth, here…

Path:

  • This section is also specific to Kindred, and Kuei-Jin. Paths are explained in depth, here. Currently, there are only two mechanically implemented paths, Humanity, and Enlightenment. In actuality, paths are far more complicated than this, you are expected to choose an appropriate path for your character. The safe choice as a new player is basic Humanity, or Enlightenment path, but feel free to explore any path’s that peak your interest, it may help inform how you create your character!

Examine Panel:

  • This section is for your flavor text. Even a brief and short description is better than none at all! You can put as much effort as you like into this, but keep in mind the rules of the server concerning flavor texts, and nsfw content.

Equip:

  • Underwear, if you’re into that sort of thing.

Backpack:

  • Choose a backpack to spawn with, Note; that duffle bags will slow you down a lot, if worn on your back.

Fame:

  • Fame is an interesting mechanic. If this is active, then when players examine your character, they will recognize you as a famous person. You get to determine the level of fame, either, only within your own clan/tribe or faction, or City Wide Fame. However, I believe only Unknown, and City Wide Fame, are working mechanically, currently, this may change.

Relationships:

  • Are you a loner? That's fine, to be honest, most people don’t seem to use this, and prefer to make connections organically. But feel free to use this to have someone to track down and interact with as you join the round!

LOADOUTS!:

  • Back at the top, there is another tab, called Loadout, you can edit your spawning equipment with this menu, however it does cost experience to unlock items, but they can be added and removed at will after being bought, and are shared among all your characters.