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	<id>https://thefinalnights.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Template%3APermanent_Consequences</id>
	<title>Template:Permanent Consequences - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://thefinalnights.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Template%3APermanent_Consequences"/>
	<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Template:Permanent_Consequences&amp;action=history"/>
	<updated>2026-06-21T01:13:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Template:Permanent_Consequences&amp;diff=962&amp;oldid=prev</id>
		<title>TheFool: /* Canon Arbitration */</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Template:Permanent_Consequences&amp;diff=962&amp;oldid=prev"/>
		<updated>2026-05-28T23:55:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Canon Arbitration&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:55, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Staff will be making determinations based on the context of the situation to keep the theme of a Gothic Horror, World of Darkness setting. After a plot is allowed to move forward, it may be immediately played out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Staff will be making determinations based on the context of the situation to keep the theme of a Gothic Horror, World of Darkness setting. After a plot is allowed to move forward, it may be immediately played out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use of the Canon Arbitration system should NOT be for typical deaths, conflicts, or issues covered by Core Rules 7.2 or 7.3, and is made for when issues become irreconcilable. IE: CA tickets are to settle canonical disagreements between groups or players that have otherwise been unable to be solved in good faith. Outright character death, in most cases, will be a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uniramous &lt;/del&gt;decision.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use of the Canon Arbitration system should NOT be for typical deaths, conflicts, or issues covered by Core Rules 7.2 or 7.3, and is made for when issues become irreconcilable. IE: CA tickets are to settle canonical disagreements between groups or players that have otherwise been unable to be solved in good faith. Outright character death, in most cases, will be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unanimous &lt;/ins&gt;decision.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheFool</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Template:Permanent_Consequences&amp;diff=855&amp;oldid=prev</id>
		<title>TheFool: /* Permanent Consequences */</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Template:Permanent_Consequences&amp;diff=855&amp;oldid=prev"/>
		<updated>2026-05-12T17:33:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Permanent Consequences&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:33, 12 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Permanent Consequences &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Canon Arbitration &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Permanent Consequence &lt;/del&gt;tickets or &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC tickets&lt;/del&gt;&quot; are forms for players to include members of a story arc and staff together to arbitrate a solution. These should not be done lightly or spitefully, and good faith is expected from all parties, even in the heat of disagreement.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Canon Arbitration &lt;/ins&gt;tickets or &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CATs&lt;/ins&gt;&quot; are forms for players to include members of a story arc and staff together to arbitrate a solution. These should not be done lightly or spitefully, and good faith is expected from all parties, even in the heat of disagreement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To open a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC Ticket&lt;/del&gt;, use the button &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;⁠[&lt;/del&gt;https://discord.com/channels/1343630476497391646/1343775209328607354/1396595516929736907 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; comms-center⁠] &lt;/del&gt;here. When opening it, list all the players involved in the situation. Once the ticket is made, elaborate on the IC justifications as well as the action you wish to take (Faction removal, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;partial Diablerie&lt;/del&gt;, etc).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To open a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CAT&lt;/ins&gt;, use the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ticketbot &lt;/ins&gt;button &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here (&lt;/ins&gt;https://discord.com/channels/1343630476497391646/1343775209328607354/1396595516929736907&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;here. When opening it, list all the players involved in the situation. Once the ticket is made, elaborate on the IC justifications as well as the action you wish to take (Faction removal, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demotion in status&lt;/ins&gt;, etc).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once all the involved parties are in the ticket by the staff member handling the ticket, the situation should be discussed between the players and the staff handling the ticket. The staff member will make the ultimate decision to advance the plot or not. If they choose to, the decision is binding and can involve restricting or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deletion &lt;/del&gt;character sheets. If they choose not to, a lesser development may proceed, or whatever decision is made by the parties involved goes forward.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once all the involved parties are in the ticket by the staff member handling the ticket, the situation should be discussed between the players and the staff handling the ticket. The staff member will make the ultimate decision to advance the plot or not. If they choose to, the decision is binding and can involve restricting or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deleting &lt;/ins&gt;character sheets. If they choose not to, a lesser development may proceed, or whatever decision is made by the parties involved goes forward.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Staff will be making determinations based on the context of the situation to keep the theme of a Gothic Horror, World of Darkness setting. After a plot is allowed to move forward, it may be immediately played out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Staff will be making determinations based on the context of the situation to keep the theme of a Gothic Horror, World of Darkness setting. After a plot is allowed to move forward, it may be immediately played out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC Ticket &lt;/del&gt;system should NOT be for typical deaths, conflicts, or issues covered by Core Rules 7.2 or 7.3, and is made for when issues &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regarding 7.4 &lt;/del&gt;become irreconcilable. IE: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC &lt;/del&gt;tickets are to settle canonical disagreements between groups or players&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;otherwise been unable to be solved in good faith. Outright character death, in most cases, will be a uniramous decision.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Canon Arbitration &lt;/ins&gt;system should NOT be for typical deaths, conflicts, or issues covered by Core Rules 7.2 or 7.3, and is made for when issues become irreconcilable. IE: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CA &lt;/ins&gt;tickets are to settle canonical disagreements between groups or players that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;otherwise been unable to be solved in good faith. Outright character death, in most cases, will be a uniramous decision.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheFool</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Template:Permanent_Consequences&amp;diff=448&amp;oldid=prev</id>
		<title>TheFool: /* Permanent Consequences */</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Template:Permanent_Consequences&amp;diff=448&amp;oldid=prev"/>
		<updated>2025-07-24T01:37:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Permanent Consequences&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:37, 24 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;== Permanent Consequences &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Permanent Consequences ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Permanent Consequence tickets or &amp;quot;PC tickets&amp;quot; are forms for players to include members of a story arc and staff together to arbitrate a solution. These should not be done lightly or spitefully, and good faith is expected from all parties, even in the heat of disagreement.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Permanent Consequence tickets or &amp;quot;PC tickets&amp;quot; are forms for players to include members of a story arc and staff together to arbitrate a solution. These should not be done lightly or spitefully, and good faith is expected from all parties, even in the heat of disagreement.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheFool</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Template:Permanent_Consequences&amp;diff=447&amp;oldid=prev</id>
		<title>TheFool: Created page with &quot;=== Permanent Consequences ===  Permanent Consequence tickets or &quot;PC tickets&quot; are forms for players to include members of a story arc and staff together to arbitrate a solution. These should not be done lightly or spitefully, and good faith is expected from all parties, even in the heat of disagreement.   To open a PC Ticket, use the button ⁠[https://discord.com/channels/1343630476497391646/1343775209328607354/1396595516929736907  comms-center⁠] here. When opening it...&quot;</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Template:Permanent_Consequences&amp;diff=447&amp;oldid=prev"/>
		<updated>2025-07-24T01:36:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Permanent Consequences ===  Permanent Consequence tickets or &amp;quot;PC tickets&amp;quot; are forms for players to include members of a story arc and staff together to arbitrate a solution. These should not be done lightly or spitefully, and good faith is expected from all parties, even in the heat of disagreement.   To open a PC Ticket, use the button ⁠[https://discord.com/channels/1343630476497391646/1343775209328607354/1396595516929736907  comms-center⁠] here. When opening it...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Permanent Consequences ===&lt;br /&gt;
&lt;br /&gt;
Permanent Consequence tickets or &amp;quot;PC tickets&amp;quot; are forms for players to include members of a story arc and staff together to arbitrate a solution. These should not be done lightly or spitefully, and good faith is expected from all parties, even in the heat of disagreement. &lt;br /&gt;
&lt;br /&gt;
To open a PC Ticket, use the button ⁠[https://discord.com/channels/1343630476497391646/1343775209328607354/1396595516929736907  comms-center⁠] here. When opening it, list all the players involved in the situation. Once the ticket is made, elaborate on the IC justifications as well as the action you wish to take (Faction removal, partial Diablerie, etc). &lt;br /&gt;
&lt;br /&gt;
Once all the involved parties are in the ticket by the staff member handling the ticket, the situation should be discussed between the players and the staff handling the ticket. The staff member will make the ultimate decision to advance the plot or not. If they choose to, the decision is binding and can involve restricting or deletion character sheets. If they choose not to, a lesser development may proceed, or whatever decision is made by the parties involved goes forward.&lt;br /&gt;
&lt;br /&gt;
Staff will be making determinations based on the context of the situation to keep the theme of a Gothic Horror, World of Darkness setting. After a plot is allowed to move forward, it may be immediately played out.&lt;br /&gt;
&lt;br /&gt;
Use of the PC Ticket system should NOT be for typical deaths, conflicts, or issues covered by Core Rules 7.2 or 7.3, and is made for when issues regarding 7.4 become irreconcilable. IE: PC tickets are to settle canonical disagreements between groups or players, that has otherwise been unable to be solved in good faith. Outright character death, in most cases, will be a uniramous decision.&lt;/div&gt;</summary>
		<author><name>TheFool</name></author>
	</entry>
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