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	<updated>2026-06-20T23:26:09Z</updated>
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		<id>https://thefinalnights.com/wiki/index.php?title=Litany&amp;diff=940</id>
		<title>Litany</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Litany&amp;diff=940"/>
		<updated>2026-05-20T03:38:22Z</updated>

		<summary type="html">&lt;p&gt;LofiOtter: Created page with &amp;quot;=The Litany= ==History== As known by all Garou and even Kinfolk, the Litany is a set of ancient laws that were decided upon thousands upon thousands of years ago during the Concord. This marked the end of the Impergium - the genocidal treatment of humans marked thousands upon thousand of years ago, far before man ever learned to smith with metals. With the end of the Impergium and the gathering of the Concord, they would leave humanity be, allowing it to grow rather than...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Litany=&lt;br /&gt;
==History==&lt;br /&gt;
As known by all Garou and even Kinfolk, the Litany is a set of ancient laws that were decided upon thousands upon thousands of years ago during the Concord. This marked the end of the Impergium - the genocidal treatment of humans marked thousands upon thousand of years ago, far before man ever learned to smith with metals. With the end of the Impergium and the gathering of the Concord, they would leave humanity be, allowing it to grow rather than squashing it beneath their heel. The Litany was born of this Concord, as an agreement between all tribes that would be held as sacred and above all else.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Many Galliards or Philodoxes spend their lives trying to master the entire Litany, to be capable of reciting every precept and the nuance held within every word. However, all Garou are familiar with a basic thirteen precepts within the Litany that all are sworn to uphold. Failure to uphold these laws is a grave violation within Garou culture and may be harshly punished. However, things are not quite so simple.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In modern times, the nature of these thirteen precepts has shifted, adapting to modern times and the ever-changing reality around them. Intent behind words has shifted or memory of exact passages has faded as histories begin to warp. Some even have a talent for bending the rules in their favor, citing simple laws in ways that justify the actions they take, rather than condemning them.&lt;br /&gt;
==The Thirteen Precepts==&lt;br /&gt;
The following are the thirteen basic precepts. Further elaboration and interpretation will be given per precept, but ultimately, it is worth considering how the modern world has changed since the millennia ago these laws were written. An Elder will preach one thing, but what does each precept mean to you?&lt;br /&gt;
===Garou Shall Not Mate With Garou===&lt;br /&gt;
This is arguably one of the more straight-forward precepts. Do not mate with other Garou. You may only mate with humans or wolves. The reasoning being that a human provides a human child, a wolf provides a litter of pups. With a Garou, it provides a child born in Crinos-form, always sterile and always bearing a defect. Such births are extremely dangerous and the Crinos-born requires special care to raise. For years, they will be incapable of changing, thus being a Veil risk at all times as they must be hidden away from the public. Both parents will be punished gravely for violating the Litany and the child&#039;s fate depends heavily upon the mercy of the tribe (though, often death or exile).&amp;lt;br&amp;gt;&lt;br /&gt;
This rule has little exception. If you conceive a Crinos-born, you&#039;ve violated this tenet, plain and simple. Contraceptives are well known to have little effect for Garou, so don&#039;t take the risk. However, some light exceptions do exist in more conservative tribes where homosexual acts are not &amp;quot;mating&amp;quot; as they have no risk of creating a Crinos. If the homosexual act does present that risk, however, do not.&lt;br /&gt;
===Combat the Wyrm Wherever It Dwells and Whenever It Breeds===&lt;br /&gt;
Also fairly straight-forward! The Wyrm is the ultimate enemy. The source of corruption, destruction, everything. Battling the Wyrm is the greatest way a Garou can find glory and there is no greater purpose than fighting the Wyrm in defense of Gaia. To stay your hand is to let the Apocalypse dwell closer and closer.&amp;lt;br&amp;gt;&lt;br /&gt;
But of course, how could it be so simple? These are the final nights, as told by the pessimistic and jaded among the eldest of the Garou. Some have abandoned the fight altogether just to squabble over petty politics and return to lesser, unimportant ambitions. Some younger Garou have also thrown in the towel: thrust into a war against their will, it&#039;s so much easier to simply shake their head and run away to try to live a normal life again. As well, what &#039;&#039;&#039;is&#039;&#039;&#039; of the Wyrm? If a Garou is possessed but not fully corrupted, should they be saved or killed? Should all Wyrm-spirits be slain or are only Banes worth slaying? Is it worth slaying them at all if they&#039;ll simply reform in the Umbra in time? After quite literally thousands of years of fighting the Wyrm, is this truly the path forward?&lt;br /&gt;
===Respect the Territory of Another===&lt;br /&gt;
When approaching the territory of another Garou, announce yourself to them. Traditionally, this is done with the Howl of Introduction! There are some variations on this howl, but typically, you should recite your name, your deed-name (if any), your sept, your tribe, your totem, and your auspice. Some Tribes have different standards and may ask more (such as the Silver Fangs or Shadow Lords), but a Garou should have a strong idea of who you are.&amp;lt;br&amp;gt;&lt;br /&gt;
This has more or less been maintained as a precept, but there&#039;s some nuance in a more modern world. In urban Septs, you won&#039;t be howling in the middle of downtown or pissing on the side of an alleyway. In-person meetings, texts or calls with delicately worded code phrases, and other compromises are preferred to avoid suspicion from agents of the Wyrm (or the local police department).&lt;br /&gt;
===Accept an Honorable Surrender===&lt;br /&gt;
Garou are a warrior culture. Duels or other trials are common and Garou have lost their lives in the past through these violent clashes. Any wolf being attacked can expose their throat to signal a surrender. The loser is not judged for doing so, and the victor may even be praised for granting mercy. In the heat of battle, however, anything can happen. It can be easy for such a gesture to be overlooked and have your throat torn out instead.&lt;br /&gt;
===Submission to Those of Higher Station===&lt;br /&gt;
There is a strict hierarchy in Garou culture. Rank and Renown are core to their society and how it functions. You must always follow reasonable orders from those of a higher Rank than yourself. The specifics of this, however, do tend to vary heavily between the tribes. For a more egalitarian example, the Bone Gnawers tend to see themselves as equal rather than concerning themselves overly much with matters of rank. Some tribes, such as the Children of Gaia and Silent Striders, prefer to earn respect personally rather than demanding it through their Rank. The Get only respect those who can best them in battle, and the Red Talons feel you should simply know your place instinctively. Shadow Lords and Silver Fangs, however, will &#039;&#039;&#039;certainly&#039;&#039;&#039; enforce this law to its fullest extent.&lt;br /&gt;
===The First Share of the Kill for the Greatest in Station===&lt;br /&gt;
This originally applied for hunting, but can still be utilized for the spoils of war. Those of the highest renown have a right to whatever valuables they claim necessary to their goals. The strains of the previous precept still apply here, however. While renown will get you a certain ways to claiming the resources you need from your pack, you will have to back up those demands by providing in turn. Do not simply mooch.&lt;br /&gt;
===Ye Shall Not Eat the Flesh of Humans===&lt;br /&gt;
Do not eat humans. This risks the corruption of the Wyrm - especially in modern times. Even barring the vile drives behind cannibalism and how it empowers the Wyrm, the advent of microplastics and other human ails makes their flesh detestable. Some tribes do so in secret - in blatant violation of this precept. Do not do as they do.&lt;br /&gt;
===Respect Those Beneath Ye - All Are of Gaia===&lt;br /&gt;
Likewise to respecting those above you, you should respect those below you. You are all Garou and should thus respect each other. To quote the concept directly, it is &amp;quot;an animistic and warrior version of noblesse oblige&amp;quot;, the obligations of nobility. Just as its sister precept, however, the following of this can be shaky. The Shadow Lords and Silver Fangs can &amp;quot;quantify respect&amp;quot;, rather than a blanket observation of respect to their lower peers. And the Bone Gnawers can hardly fathom those lower in station than themselves; what use could this precept be to them?&lt;br /&gt;
===The Veil Shall Not Be Lifted===&lt;br /&gt;
&amp;quot;The existence of the Garou must remain secret.&amp;quot; This, all Garou agree upon (with extremely seldom exception). This law is the most practical, as well. When humans once wielded blades of copper they now wield assault rifles, drive tanks, and even those specialized at hunting Garou tip their bullets with silver and even discover ways to overcome Delirium with the aid of Pentex&#039;s machinations. And even with the Delirium casting a mist over the minds of humanity, they are hardly rational in their responses. The panic caused by a rampaging Crinos can easily cause as much devastation as the Wyrm if you are careless.&lt;br /&gt;
===Do Not Suffer Thy People to Tend Thy Sickness===&lt;br /&gt;
If you cannot fight, if you cannot hunt, then you cannot provide for your pack and you should pass. Do not drag them down with you and find a peaceful means to die - or seek it out quickly with the aid of your siblings. Some tribes despise this law and some welcome it. Ultimately, the meaning stays the same no matter which tribe you hail from. If you are no longer of use, then you should not burden the nation with yourself. Die, or leave.&lt;br /&gt;
===The Leader May Be Challenged at Any Time During Peace===&lt;br /&gt;
Leadership is never guaranteed nor set in stone. These challenges are guaranteed by the Litany to ensure a fresh mind is rotated through as necessary. Challenges do not necessarily have to be duels, as an important note. They can be a test of wits, a quick display of intimidation, or various games or tests to prove that one is more capable than the other. The significance also scales depending on if it is the pack or if it is the entire Sept. Obviously, this is not a foolproof tenet, as some leaders are even known to declare constant war to ensure their position can never be challenged -&lt;br /&gt;
===The Leader May Not Be Challenged During Wartime===&lt;br /&gt;
- as inversely, leadership may not be challenged during war. There is no time for doubt, no time for challenge. Follow the leader and follow their orders. Hesitation is defeat, death, or worse. Disobedience is punished harshly as conflict is no time to be challenging the authority of those that lead. Violation of this tenet can cause severe consequences with some rare exceptions. Being under thrall or corruption can excuse disobedience from a true lack of control. In some instances, the alpha&#039;s decisions can be called into question to the extent insubordination is tolerated. Even still, such an action carries a deep risk.&lt;br /&gt;
===Ye Shall Take No Action That Causes a Caern to Be Violated===&lt;br /&gt;
Likewise to upholding the Veil, no Garou questions this law. Do not ever do anything that threatens the sanctity or safety of any Caern. Tribes challenge and seize control of rival Caerns but they never seek to destroy. Even unintentional violations of this law are punished harshly. The only difference in interpretation of this law will be the appropriate punishment for the violator. Mind every action you perform, mind anything you ever do, and ensure you never threaten the Caern with anything you do. Caerns represent most what a Garou is meant to protect. To fail the Caern is to fail your purpose.&lt;/div&gt;</summary>
		<author><name>LofiOtter</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Sept_of_the_Western_Eye&amp;diff=939</id>
		<title>Sept of the Western Eye</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Sept_of_the_Western_Eye&amp;diff=939"/>
		<updated>2026-05-20T02:07:32Z</updated>

		<summary type="html">&lt;p&gt;LofiOtter: Created page with &amp;quot;=Overview= The Sept of the Western Eye are the Gaian representatives of the Garou population. If you are not playing a Black Spiral Dancer or a Forsworn, you should be joining under this Sept and adhering to their rules.  =Culture= If you are within the Sept of the Western Eye, you are a Gaia-loving Garou. You are a follower of the Litany to whatever interpretations you may have of the individual tenets. Depending on the views of your character, your fellows with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
The Sept of the Western Eye are the Gaian representatives of the Garou population. If you are not playing a Black Spiral Dancer or a [[Forsworn]], you should be joining under this Sept and adhering to their rules.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
If you are within the Sept of the Western Eye, you are a Gaia-loving Garou. You are a follower of the [[Litany]] to whatever interpretations you may have of the individual tenets. Depending on the views of your character, your fellows within the Sept may be seen as family or simply as convenient allies to work with. But if nothing else, you should strive to feel as if you would fight and die together, for you are all servants of Gaia. Though sometimes, family can argue, and family can fight.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
===Councilor===&lt;br /&gt;
&#039;&#039;Veterans of the Garou Nation with the highest esteem, your word within the Sept of the Western Eye is law. Make sure the Litany is upheld, and that your caern does not fall prey to the Wyrm.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This role is for Garou of Athro or above in ranking. They&#039;ll be expected to be extremely familiar with the facets and needs of the Sept and Nation as a whole. Expectations will be placed upon them by their peers; this is a leadership role. Be ready to lead and guide those around you with your fellow councilors through any matters.&lt;br /&gt;
&lt;br /&gt;
===Truthcatcher===&lt;br /&gt;
&#039;&#039;You are the most highly regarded Philodox within the Sept, granted the honor of being the ultimate arbitrator. It is your duty to mediate matters within the Sept. Enact your judgement upon anyone who violates the Litany.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This role is explicitly for Philodox of high rank. It is an adjacent role to Councillor, but one befitting your auspice. You are the judge and executioner, with your Sept as your jury. Ultimately, however, you can even claim the role of jury in all matters of arbitration and justice. Use this authority wisely.&lt;br /&gt;
&lt;br /&gt;
===Warder===&lt;br /&gt;
&#039;&#039;You are the most respected Ahroun within the Sept of the Western Eye, granted the honor of coordinating the caern&#039;s security. The Wyrmfoe and Guardians answer to you.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As stated, you are the highest ranking Ahroun. The Truthcatcher is the judge, jury, executioner, but you are the executioner in all matters that are cut and dry. The Wyrm only needs your judgement, and your decree is its execution. Be mindful of other player&#039;s in this role, as while all Kindred and Black Spiral Dancers are of the Wyrm, they are also other players engaging with the round. Be ready to lead your Sept against any dangers decisively, but do not charge blindly into unnecessary conflict.&lt;br /&gt;
&lt;br /&gt;
===Keeper===&lt;br /&gt;
&#039;&#039;You are a Keeper, finding yourself at the bottom of the Sept&#039;s hierarchy doing the dirty work. Help out your fellow kin as best you can and follow orders.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This role is typically reserved for kinfolk and cubs. You are unranked and otherwise lack crucial rights within the Nation. Your authority is extremely limited. Follow orders, do not disobey. Trust in the judgement of those above your station and consult the Truthcatcher or Councilors should you feel your concerns unheard. Think of this as the baseline employee of the Sept.&lt;br /&gt;
&lt;br /&gt;
===Guardian===&lt;br /&gt;
&#039;&#039;You are the bottom of the Sept&#039;s pecking order, but also the frontline offense and defense, serving directly under the Warder to ensure the caern&#039;s safety and well-being.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Only slightly misleading, a Guardian is typically a ranked Garou who does not have a specific role within the Sept. You are all warriors of Gaia - in absence of other roles to fill, you will always be a warrior. You may have a higher rank than some of your peers and may benefit from this. However, you will always defer to the Garou holding an official position, as they have been assigned their specific role. Think of this as the baseline enforcers of the Sept: the Hounds, the Bruisers.&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
===The [[Litany]] is the most sacred traditions of all the Tribes===&lt;br /&gt;
To quote the corebook: &amp;quot;Their traditions vary from tribe to tribe, but all Garou must remember and hold to the central code of law called the Litany.&amp;quot; There are technically more precepts and multitudes within the Litany that have been written, but the vast majority of Garou concern themselves with a basic set of thirteen. To see a deeper explanation, do read the full article on the [[Litany]]. The thirteen basic precepts are as follows:&lt;br /&gt;
====Garou Shall Not Mate With Garou====&lt;br /&gt;
====Combat the Wyrm Wherever It Dwells and Whenever It Breeds====&lt;br /&gt;
====Respect the Territory of Another====&lt;br /&gt;
====Accept an Honorable Surrender====&lt;br /&gt;
====Submission to Those of Higher Station====&lt;br /&gt;
====The First Share of the Kill for the Greatest in Station====&lt;br /&gt;
====Ye Shall Not Eat the Flesh of Humans====&lt;br /&gt;
====Respect Those Beneath Ye - All Are of Gaia====&lt;br /&gt;
====The Veil Shall Not Be Lifted====&lt;br /&gt;
====Do Not Suffer Thy People to Tend Thy Sickness====&lt;br /&gt;
====The Leader May Be Challenged at Any Time During Peace====&lt;br /&gt;
====The Leader May Not Be Challenged During Wartime====&lt;br /&gt;
====Ye Shall Take No Action That Causes a Caern to Be Violated====&lt;br /&gt;
&lt;br /&gt;
==Ways==&lt;br /&gt;
[To Do]&amp;lt;br&amp;gt;&lt;br /&gt;
[Rites]&amp;lt;br&amp;gt;&lt;br /&gt;
[Overview of Triat]&amp;lt;br&amp;gt;(general beliefs, rites, ritae, etc - if a Lot Of Them like garou nation rites, make another page to list them. for sabbat, important to note the vaulderie regardless of anything else for example)&lt;br /&gt;
&lt;br /&gt;
=Relations=&lt;br /&gt;
You are the warriors of Gaia. Combat the Wyrm wherever it dwells and whenever it breeds. However, this leads to a more complicated relation with the rest of the splats - as most splats present on the server can be considered of the Wyrm in some way. Rather than blatantly engaging with combat with everyone else, however, you should seek to take a more reactive role. Kindred, Black Spiral Dancers, they only seek to harm and destroy Gaia. Every word they speak is poison, so be wary of trusting anything they say.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Inevitably, you may come into conflict, however, which is where your role as a warrior of Gaia will shine. Strike whatever has threatened the Sept, but do so without causing the Caern to come under stress or scrutiny. You are not secluded off in a lone forest with spirits and rites to conceal your holy place. You are in the middle of a city and should act in all ways with discretion and absolution.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, simply be ready for conflict. Especially as a Gaian, every other splat can have reason to cause harm to the Caern or your fellow Garou. Don&#039;t let them win.&lt;br /&gt;
&lt;br /&gt;
=Members=&lt;br /&gt;
The relationship between tribes and Septs can be strict or loose, and is the latter when it comes to the Sept of the Western Eye. The only tribe disallowed is one of your greatest enemies: the Black Spiral Dancers. All other tribes unite under the banner of the Sept of the Western Eye if they are not [[Forsworn]], or Ronin as they may be called. Canonically, the Sept of the Western Eye is overseen by the Children of Gaia (and to a lesser extent, the Ghost Council). In practice, however, leadership and other positions are filled as necessary regardless of the origin tribe of the players. This can cause some tension, of course, given the preference some tribes have for Caerns located far from the cities, but Gaians seeking to operate within the Sept have to make due with what circumstances have provided for them.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Garou history is extensive and each tribe book easily covers thirty or more pages of history just relevant to each tribe, over a hundred for various cultural practices. These will be appropriately covered on their separate pages, but some relevant lore to the Sept of the Western Eye and Garou history in general will be provided here. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Sept of the Western Eye and the Caern they protect was created long before the colonial era by the Ghost Council. Close to a century ago, however, the Ghost Council invited the Children of Gaia to watch over the Caern and maintain relations with the nearby humans so that they could focus on affairs in the local Umbra. Currently, this has extended to the Children allowing Garou of any tribe to petition the Sept for membership.&lt;br /&gt;
&lt;br /&gt;
=Recommended Reading=&lt;br /&gt;
Werewolf: The Apocalypse – 20th Anniversary Edition&lt;/div&gt;</summary>
		<author><name>LofiOtter</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Factions&amp;diff=938</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Factions&amp;diff=938"/>
		<updated>2026-05-20T01:09:00Z</updated>

		<summary type="html">&lt;p&gt;LofiOtter: Painted City and Amberglade blew up, Western Eye&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:WIP}}&lt;br /&gt;
&lt;br /&gt;
The factions of San Francisco are tapestry of personalities and ideology, as diverse and varied as its citizens.&lt;br /&gt;
&lt;br /&gt;
== The Mortal Living ==&lt;br /&gt;
* [[United States Government]]&lt;br /&gt;
* [[State of California]]&lt;br /&gt;
* [[City of San Francisco]]&lt;br /&gt;
* [[Society of Leopold]]&lt;br /&gt;
&lt;br /&gt;
== The Kindred Undead ==&lt;br /&gt;
* [[Camarilla]]&lt;br /&gt;
* [[Anarch Free State]]&lt;br /&gt;
* [[Sabbat]]&lt;br /&gt;
* [[Giovanni Family]]&lt;br /&gt;
* [[Tzimisce Manor]]&lt;br /&gt;
* [[Autarkis]]&lt;br /&gt;
&lt;br /&gt;
== The Tribe ==&lt;br /&gt;
* [[Sept of the Western Eye]]&lt;br /&gt;
* [[Hive of the Poisoned Shore]]&lt;br /&gt;
* [[Ronin]]&lt;br /&gt;
&lt;br /&gt;
== The Hungry Dead ==&lt;br /&gt;
* [[New Promise Mandarinate]]&lt;br /&gt;
&lt;br /&gt;
== Unaligned ==&lt;br /&gt;
* [[The Dealer&#039;s Organization]]&lt;/div&gt;</summary>
		<author><name>LofiOtter</name></author>
	</entry>
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