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	<title>The Final Nights - User contributions [en-gb]</title>
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	<updated>2026-05-06T14:21:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=752</id>
		<title>Auspex</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=752"/>
		<updated>2025-11-02T19:41:52Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Auspex is a Discipline that grants vampires supernatural senses.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: See in the dark and other creatures through walls, except obfuscated people. 0 BP, lasts until deactivated. Activating this ability grants an increased perception stat equal to the total level of the discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: See character auras. You will even see obfuscated characters&#039; auras, so this allows you to see anyone who&#039;s invisible. 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: See character&#039;s health, and see forensic data on the environment (fingerprints and the like). 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Telepathy. Project a message to one target in your line of sight. They won&#039;t know who sent the message, and only they will get the message. 0 BP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Project and then control your ghost. This literally turns you into a spectator ghost, and you have almost all the same abilities. This is the only Auspex ability that other people can see you using (other Auspexers, or Cappadocians/Giovannis/any other necromancers, can see your ghost, and anyone inspecting you can see your greyed eyes.) 1 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aura Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
The color of the aura indicates intent—green for help intent, blue for disarm, yellow for grab, red for harm. &amp;lt;br&amp;gt;&lt;br /&gt;
The vibrancy of the Aura&#039;s color indicates character type:&amp;lt;br&amp;gt;&lt;br /&gt;
• Barely Vibrant: Kindred/Kuei-Jin (depends on KJ&#039;s stats)&amp;lt;br&amp;gt;&lt;br /&gt;
• Average Vibrancy: Mortal, Kuei-Jin (depends on KJ&#039;s stats), or characters with the &#039;lively aura&#039; quirk&amp;lt;br&amp;gt;&lt;br /&gt;
• Highly Vibrant: Garou&amp;lt;br&amp;gt;&lt;br /&gt;
• Black: Diablerizer&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Valeren&amp;diff=750</id>
		<title>Valeren</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Valeren&amp;diff=750"/>
		<updated>2025-11-01T17:37:34Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Valeren is the mystical Discipline of the Warrior [[Salubri]]. At its most basic, Valeren provides control over pain and increased martial ability, seemingly allowing warriors to draw on the power of heaven to vanquish their foes. Learning the third level of Valeren will cause a third eye to permanently grow in the forehead of the user.&lt;br /&gt;
&lt;br /&gt;
Valeren was originally split between two distinct paths of powers: the Path of the Healer, the first line developed by the Salubri Antediluvian, and the Path of the Warrior, an offshoot Discipline developed by Samiel to fight the Baali and other infernalists. In the Modern Nights, the Path of the Healer has come to be known as Obeah, and Valeren refers only to the Path of the Warrior.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1, Sense Death: Display&#039;s a target&#039;s blood pool and the rating of their armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2, Morphean Blow: Gain the ability to make a grabbed Kindred drowsy or make a mortal fall completely asleep for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3, Burning Touch: Gain the ability to aggresively grab a target and inflict torturous pain. Does not deal damage, but deals stamina damage and forces the target into a paincrit state while they&#039;re grabbed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4, Armor of Caine&#039;s Fury: Open the third eye and enshroud yourself in a protective crimson halo that grants armor scaling, rolling Melee + Stamina against Difficulty 7.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5, Samiel&#039;s Vengeance: Open the third eye and ensure one masterful strike. For 3 vitae, the next attack will always hit and deal significantly increased damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Valeren&amp;diff=749</id>
		<title>Valeren</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Valeren&amp;diff=749"/>
		<updated>2025-11-01T17:37:05Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Valeren is the mystical Discipline of the Warrior [[Salubri]]. At its most basic, Valeren provides control over pain and increased martial ability, seemingly allowing warriors to draw on the power of heaven to vanquish their foes. Learning the third level of Valeren will cause a third eye to permanently grow in the forehead of the user.&lt;br /&gt;
&lt;br /&gt;
Valeren was originally split between two distinct paths of powers: the Path of the Healer, the first line developed by the Salubri Antediluvian, and the Path of the Warrior, an offshoot Discipline developed by Samiel to fight the Baali and other infernalists. In the Modern Nights, the Path of the Healer has come to be known as Obeah, and Valeren refers only to the Path of the Warrior.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1, Sense Death: Display&#039;s a target&#039;s blood pool and the rating of their armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2, Morphean Blow: Gain the ability to make a grabbed Kindred drowsy or make a mortal fall completely asleep for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3, Burning Touch: Gain the ability to grab a target and inflict torturous pain. Does not deal damage, but deals stamina damage and forces the target into a paincrit state while they&#039;re grabbed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4, Armor of Caine&#039;s Fury: Open the third eye and enshroud yourself in a protective crimson halo that grants armor scaling with rolled Melee + Stamina against Difficulty 7.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5, Samiel&#039;s Vengeance: Open the third eye and ensure one masterful strike. For 3 vitae, the next attack will always hit and deal significantly increased damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Disciplines&amp;diff=538</id>
		<title>Disciplines</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Disciplines&amp;diff=538"/>
		<updated>2025-08-14T01:26:19Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
{{Template:WIP}}&lt;br /&gt;
Discipline is a term used by vampires to describe their supernatural powers.&lt;br /&gt;
&lt;br /&gt;
The origin of the vampiric powers modernly known as Disciplines is unknown, however, but many believe they are gifts from &#039;&#039;Caine&#039;&#039; or &#039;&#039;Lilith&#039;&#039;, and a few Antediluvians are thought to have invented unique Disciplines that have been passed down through their childer. Others believe them to be inborn powers inherent to the undead body.&lt;br /&gt;
&lt;br /&gt;
Aside from their inherent immortal condition and the ability to use vitae to regenerate wounds through Bloodheal and improve their overall strength, dexterity and stamina through Bloodbuff, proficiency in a Discipline gives the vampire additional supernatural abilities of great strategic value.&lt;br /&gt;
&lt;br /&gt;
While all Clans start with an array of Clan Disciplines, many Vampires eventually seek to broaden their abilities by being [[Learning Disciplines|Taught New Disciplines]].&lt;br /&gt;
&lt;br /&gt;
* [[Animalism]]&lt;br /&gt;
* [[Auspex]]&lt;br /&gt;
* [[Celerity]]&lt;br /&gt;
* [[Dementation]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Fortitude]]&lt;br /&gt;
* [[Melpominee]]&lt;br /&gt;
* [[Necromancy]]&lt;br /&gt;
* [[Obfuscate]]&lt;br /&gt;
* [[Obtenebration]]&lt;br /&gt;
* [[Potence]]&lt;br /&gt;
* [[Presence]]&lt;br /&gt;
* [[Protean]]&lt;br /&gt;
* [[Quietus]]&lt;br /&gt;
* [[Serpentis]]&lt;br /&gt;
* [[Thaumaturgy]]&lt;br /&gt;
* [[Temporis]]&lt;br /&gt;
* [[Valeren]]&lt;br /&gt;
* [[Vicissitude]]&lt;br /&gt;
* [[Visceratika]]&lt;br /&gt;
==Hungry Dead disciplines==&lt;br /&gt;
&lt;br /&gt;
===Demon Arts===&lt;br /&gt;
&lt;br /&gt;
====Black Wind====&lt;br /&gt;
Cost: 1 Demon Chi&lt;br /&gt;
&lt;br /&gt;
Rank 1-5: For every rank you use it on. You gain a similar effect from Vampire’s Celerity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Iron Mountain====&lt;br /&gt;
Cost: 1 Demon Chi&lt;br /&gt;
&lt;br /&gt;
Rank 1-5: For every rank you acquired, you gain a passive Damage Resistance equal to (5+(5*Rank), with max giving you 30% Damage Resistance. Activating it doubles it, so at max you gain 60% Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
Damage Resistance is an unmodifiable modifier on all damage, ignoring armor piercing attacks and so on&lt;br /&gt;
&lt;br /&gt;
====Kiai====&lt;br /&gt;
Cost: 1 Demon Chi&lt;br /&gt;
&lt;br /&gt;
A temporary buff to your speed (-0.3 delay), physique, athletics and dexterity (+2), and slowdown immunity. &amp;quot;This power allows the Kuei-jin to bring his body, mind, and souls into focus in one brief, transcendent moment marked by a loud shout.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Enemies within short range (2 tiles) have their vision blurred for a scaling duration. If your Total Power is at least 1 (i.e. your Social is at least as high as their Mentality) they are stunned for 0.2-1.6 seconds, depending on your Total Power. &amp;quot;The Kuei-jin can irritate his opponent in hand-to-hand combat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One targeted enemy is pushed back a single tile. If your Total Power is more than 1 (i.e. your Social is higher than their Mentality) they are knocked down for a scaling duration; if their Mentality is no more than 2 higher than your Social, they hallucinate that they&#039;re burning. &amp;quot;the Kuei-jin can let loose an intimidating scream that sends his opponent running for his life&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is an experiment with a different method, where there&#039;s a scaling benefit recieved from raising your social. You roll* with X = your Social, and Y = the target&#039;s physique. On a failed roll, you deal 3 brute damage per point of social. On a successful roll, you deal 5 brute and 2 clone damage per point of social. This is technically a 6 dot ability in canon, but... shush, it&#039;s cool to flense flesh from bone with a demon-scream.&lt;br /&gt;
&lt;br /&gt;
As 3, but it targets everyone within 5 tiles, and your Social stat is treated as being 2 points lower for all calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hellweaving====&lt;br /&gt;
&lt;br /&gt;
Cost: 1 Demon Chi&lt;br /&gt;
&lt;br /&gt;
Rank 1: Target one person similar to Dominate and Presence. For a brief moment they will be hard stunned&lt;br /&gt;
&lt;br /&gt;
Rank 2: Target one person, they will be hard stunned for a brief moment. They will also have a chemical smoke cloud spawn around them that deals clone damage to anyone who breathes it in.&lt;br /&gt;
&lt;br /&gt;
Rank 3: Target one person, they will be hard stunned for a brief moment. After that they will move heavily slowly for a few more seconds&lt;br /&gt;
&lt;br /&gt;
Rank 4: Target one person, they will be hard stunned for a brief moment. They will also for a few seconds be forced to attack themselves&lt;br /&gt;
&lt;br /&gt;
Rank 5: Target one person. They will both be hard stunned for a moment and suffer from fire hallucinations. Unlike the other disciplines, they will be immediately point to whoever casted on them (you, the caster)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Demon Shintai====&lt;br /&gt;
&lt;br /&gt;
Rank 1-5: Allow you to select various demonic forms with each rank granting stronger abilities.&lt;br /&gt;
&lt;br /&gt;
Samurai: Give armor to Melee and Bullet equal to Rank*10 (So at rank 5, Give 50% armor against melee and bullets)&lt;br /&gt;
&lt;br /&gt;
Tentacles: At rank 1, add shock immune, ability to pass tables and become masq breaching, at rank 2 add immunity to pushes and slowdown, at rank 3 add immune to sleep and damage slowdown, at rank 5 become immune to stuns.&lt;br /&gt;
&lt;br /&gt;
Demon: The more ranks you have, the faster you are. With rank 5 being blisteringly fast&lt;br /&gt;
&lt;br /&gt;
Giant: Gives punch damage equal to Rank*10 and a Meleemod of Rank*0.5 (So at rank 5 give 50 punch damage and 2.5 Melee Mod)&lt;br /&gt;
&lt;br /&gt;
Foul: Based on the rank give more potent blurriness and chance to make a mob unconscious for 0.5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shintais===&lt;br /&gt;
&lt;br /&gt;
====Blood Shintai====&lt;br /&gt;
Cost: 1 Yin Chi&lt;br /&gt;
&lt;br /&gt;
Rank 1: You will be given a choice between inflating yourself or shrinking yourself. If you inflate yourself, you will move slower but gain 20% armor in melee and bullet attacks. If you shrink yourself, you will move slightly faster.&lt;br /&gt;
&lt;br /&gt;
Rank 2: You will spit out a mist of blood that acts similar to pepper-spray that travels slowly 3 tiles from where you were facing. Be careful as due to it moving slow, you may accidentally spray yourself&lt;br /&gt;
&lt;br /&gt;
Rank 3: Transform into a Carbon mob that looks like a  blood puddle. If any person walks across you they will slip and fall, and you can slurp up blood stains on the floor to heal you with the healing being equal to five times the half amount of stains that you cleaned (for an example 4 stains cleaned will give you 10 brute and burn damage healed). However when you exit out of your blood puddle form, you will forget all learned languages (common problem with all carbon based transformations), as well as be stunned for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Rank 4: You will have the ability to throw out a blood bubble that wiggles in the air, and is capable of bouncing against walls for 5 times max. However it is very slow as it moves, making it able to be easily dodged. However if it is able to properly hit, it causes 75 Brute damage with 50% armor penetration. As well have a 20% chance to stun, blur the target’s eyes, or dismember their limbs individually.&lt;br /&gt;
&lt;br /&gt;
Rank 5: You temporarily summon a katana made out of your blood. Aside from generally being a katana, when it attacks a carbon mob. It additionally deals 30 clone damage, making it a great weapon for wearing down any foes, especially supernatural.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bone Shintai====&lt;br /&gt;
Cost: 1 Yin Chi&lt;br /&gt;
&lt;br /&gt;
Rank 1: You take on a rotten undead appearance similar to Cappdocians. In this form due to being undead, you are immune to being critted and gain 25% armor in melee and bullet. However, you are a masquerade-breach due to your rotting appearance, as well as being slower&lt;br /&gt;
&lt;br /&gt;
Rank 2: You make your entire body invisible. However it is ONLY your body and all items and equipment on you will be still visible. Making it generally not very useful&lt;br /&gt;
&lt;br /&gt;
Rank 3: You temporarily grow bone-like claws on your hand. The damage is 35 but it is 100% armor piercing.&lt;br /&gt;
&lt;br /&gt;
Rank 4: You spew out a toxic gas cloud that makes any living person within the cloud continually take Toxin damage.&lt;br /&gt;
&lt;br /&gt;
Rank 5: Similar to Rank 1’s effect but you aren’t slow anymore and emit a faint light around you. Still Masquerade breaching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flesh Shintai (1 Yin)====&lt;br /&gt;
&lt;br /&gt;
Rank 1 Kuei Jin creates a hand projectile similar to the Changeling’s tentacle, on hit it will grab the person and move them to the KJ.&lt;br /&gt;
&lt;br /&gt;
Rank 2 The hungry dead grows giant like arms which gives similar effects to potence&lt;br /&gt;
&lt;br /&gt;
Rank 3 Dodge like effect that deflects bullets at chance&lt;br /&gt;
&lt;br /&gt;
Rank 4 The Hungry Dead can create a flesh trap that will automatically grab anyone and hold down thoe who the Hungry dead already aggro grabbed&lt;br /&gt;
&lt;br /&gt;
Rank 5 Create a pointer that allows you to mimic any mob similar to a chameleon effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghost Flame Shintai (1 Yang)====&lt;br /&gt;
Rank 1:  Light up and deal continuous burning and temp damage against people around you (Do not get extra punch damage or make it burning)&lt;br /&gt;
&lt;br /&gt;
Rank 2: Summon a fireball minion that deals burn damage&lt;br /&gt;
&lt;br /&gt;
Rank 3: Fireball attack&lt;br /&gt;
&lt;br /&gt;
Rank 4: Firekatana that deals additional +20 burn damage (and is pretty cool)&lt;br /&gt;
&lt;br /&gt;
Rank 5: Ignite yourself on fire, burn mod or all burn damage is immune. But items might burn off&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Shintai (1 Yang)====&lt;br /&gt;
Rank 1: Bury yourself in a pit&lt;br /&gt;
Rank 2: Be able to jump farther as well as able to pass mobs, grilles, and tables&lt;br /&gt;
&lt;br /&gt;
Rank 3: Similar ability to Gargoyles in that you are slow but pass through walls that are in the same area&lt;br /&gt;
&lt;br /&gt;
Rank 4: Fly&lt;br /&gt;
&lt;br /&gt;
Rank 5: Rock armor of 50% armor as well as be given rockfists that act similar to power fists (so they attack with knockback)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chi Arts===&lt;br /&gt;
&lt;br /&gt;
====Tapestry (1 Yang 1 Yin)====&lt;br /&gt;
Rank 1: Be able to see Ghosts and notify them that you’re wanting to talk to them&lt;br /&gt;
&lt;br /&gt;
Rank 2: Does nothing (Supposed to make a portal to Penumbra but it sucks rn)&lt;br /&gt;
&lt;br /&gt;
Rank 3: supposed to make you lucky. Does nothing&lt;br /&gt;
&lt;br /&gt;
Rank 4: Lets you teleport to any supernatural area due to them having low wall ratings (Caerns, Giovanni place, anything very innately supernatural including Penumbra)&lt;br /&gt;
&lt;br /&gt;
Rank 5: Spawn a Gravity anomaly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Equilibrium====&lt;br /&gt;
Cost: 1 Yang, 1 Yin&lt;br /&gt;
&lt;br /&gt;
Rank 1: You gain effects similar to Blood Power of Vampires. To summarize the buff is adding +5 max to your punch damage, +15% to your melee and bullet armor, +2 to (Dexterity, Athletics, and Lockpicking), and Ignore Slowdown&lt;br /&gt;
&lt;br /&gt;
Rank 2: You are able to shift your chi between themselves. So you can transfer your Demon chi to your Yin and Yang chi pools, and so on. This rank will also refund your spent yang and yin but will not work if you are fully empty&lt;br /&gt;
&lt;br /&gt;
Rank 3: You give Rank 1 effect to all persons near you in a 5 tile radius. You also gain the ability to change your Chi pool sizes as well as your Hun/P’o virtues (So you can change if you are imbalance to Yin and Yang, as well as how big is your Demon pool)&lt;br /&gt;
&lt;br /&gt;
Rank 4: You stun people in a 5 tile radius around you for 2 Seconds&lt;br /&gt;
&lt;br /&gt;
Rank 5: You are able to mimic the Mandarin’s ability to feed on the ambient Chi. This effect refunds your spent Chi points but will not work if you have none.&lt;br /&gt;
&lt;br /&gt;
====Yang Prana====&lt;br /&gt;
Cost: 2 Yang Chi&lt;br /&gt;
&lt;br /&gt;
Rank 1: You will be given a prompt that asks you to say a statement or command. This short phrase will be hypnotic to all people who can hear you in a seven tile radius around you. For 30 seconds they will be supernaturally compelled to follow or believe that given statement to the best of their ability, after the time runs out they will proceed to stop being enchanted.&lt;br /&gt;
&lt;br /&gt;
Rank 2: You create an aura around you that lights up the area. All persons in a three tile radius around you will have a 20% chance of being flashed and blinded for a brief amount of time.&lt;br /&gt;
&lt;br /&gt;
Rank 3: For a brief amount of time, all melee attacks from carbon mobs will miss against you and thus be able to dodge any ranged attacks &lt;br /&gt;
&lt;br /&gt;
Rank 4: For a brief amount of time, you will have a similar effect from Rank 3 except with ranged attacks. However you must keep a hand free in order to deflect it&lt;br /&gt;
&lt;br /&gt;
Rank 5: For a brief amount of time you have the similar effect as the Ethereal Jaunt of SS13 Wizards. Where you are ethereal for a brief moment and can move anywhere before reappearing in the new place you arrived at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Yin Prana====&lt;br /&gt;
Cost: 2 Yin&lt;br /&gt;
&lt;br /&gt;
Rank 1: 10 Second Effect where you are near invisible like a pre-buffed Obfuscate. However you are able to attack people and interact with items more. Giving it a better combat variety of effect&lt;br /&gt;
&lt;br /&gt;
Rank 2: A supernatural field of darkness constantly surrounds you. Making it easier to hide in darkened areas, although it will cause alarm to players when they see such intense darkness.&lt;br /&gt;
&lt;br /&gt;
Rank 3: All people in a 5 tile radius around you will be knocked down for 2 seconds and will take Fifty stamina damage. Good for damage control.&lt;br /&gt;
&lt;br /&gt;
Rank 4: You will drop all items on your active hand and summon a shadow like effect on your hand. It has two main functions. When attack a door whose difficulty is 10 or below in lockpicking, it will destroy that door. Against carbon mobs it will give them twenty clone or aggravated damage as well as knocked down for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
Rank 5: All persons in a seven tile radius around you will immediately suffer from dangerous hallucinations similar to dementation.&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Visceratika&amp;diff=537</id>
		<title>Visceratika</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Visceratika&amp;diff=537"/>
		<updated>2025-08-13T19:21:57Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Discipline of Visceratika is the exclusive possession of the Gargoyle bloodline and is an extension of their natural affinity for stone, earth, and things made thereof.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&lt;br /&gt;
&lt;br /&gt;
Level 1: Sense everyone in the same area as you. Gives you the names of every person in the same room as you, Obufuscated or otherwise hidden.&lt;br /&gt;
&lt;br /&gt;
Level 2: Sense the exact locations of individuals around you. Grants thermal vision.&lt;br /&gt;
&lt;br /&gt;
Level 3: Merge with your surroundings and become difficult to see. Become near-invisible while still being able to fully act/attack.&lt;br /&gt;
&lt;br /&gt;
Level 4: Solidify into stone and become invulnerable. Transform into a statue of yourself, becoming entirely invincible at the cost of being unable to move/act. Lasts for 3 minutes, unless turned off.&lt;br /&gt;
&lt;br /&gt;
Level 5: Merge with solid stone, and move through it without disturbing it. Same as level 3, however you can now pass through walls as you please.&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Disciplines&amp;diff=536</id>
		<title>Disciplines</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Disciplines&amp;diff=536"/>
		<updated>2025-08-13T03:53:21Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
{{Template:WIP}}&lt;br /&gt;
Discipline is a term used by vampires to describe their supernatural powers.&lt;br /&gt;
&lt;br /&gt;
The origin of the vampiric powers modernly known as Disciplines is unknown, however, but many believe they are gifts from &#039;&#039;Caine&#039;&#039; or &#039;&#039;Lilith&#039;&#039;, and a few Antediluvians are thought to have invented unique Disciplines that have been passed down through their childer. Others believe them to be inborn powers inherent to the undead body.&lt;br /&gt;
&lt;br /&gt;
Aside from their inherent immortal condition and the ability to use vitae to regenerate wounds through Bloodheal and improve their overall strength, dexterity and stamina through Bloodbuff, proficiency in a Discipline gives the vampire additional supernatural abilities of great strategic value.&lt;br /&gt;
&lt;br /&gt;
While all Clans start with an array of Clan Disciplines, many Vampires eventually seek to broaden their abilities by being [[Learning Disciplines|Taught New Disciplines]].&lt;br /&gt;
&lt;br /&gt;
* [[Animalism]]&lt;br /&gt;
* [[Auspex]]&lt;br /&gt;
* [[Celerity]]&lt;br /&gt;
* [[Dementation]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Fortitude]]&lt;br /&gt;
* [[Melpominee]]&lt;br /&gt;
* [[Necromancy]]&lt;br /&gt;
* [[Obfuscate]]&lt;br /&gt;
* [[Obtenebration]]&lt;br /&gt;
* [[Potence]]&lt;br /&gt;
* [[Presence]]&lt;br /&gt;
* [[Protean]]&lt;br /&gt;
* [[Quietus]]&lt;br /&gt;
* [[Serpentis]]&lt;br /&gt;
* [[Thaumaturgy]]&lt;br /&gt;
* [[Valeren]]&lt;br /&gt;
* [[Vicissitude]]&lt;br /&gt;
* [[Visceratika]]&lt;br /&gt;
==Hungry Dead disciplines==&lt;br /&gt;
&lt;br /&gt;
===Demon Arts===&lt;br /&gt;
&lt;br /&gt;
====Black Wind====&lt;br /&gt;
Cost: 1 Demon Chi&lt;br /&gt;
&lt;br /&gt;
Rank 1-5: For every rank you use it on. You gain a similar effect from Vampire’s Celerity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Iron Mountain====&lt;br /&gt;
Cost: 1 Demon Chi&lt;br /&gt;
&lt;br /&gt;
Rank 1-5: For every rank you acquired, you gain a passive Damage Resistance equal to (5+(5*Rank), with max giving you 30% Damage Resistance. Activating it doubles it, so at max you gain 60% Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
Damage Resistance is an unmodifiable modifier on all damage, ignoring armor piercing attacks and so on&lt;br /&gt;
&lt;br /&gt;
====Kiai====&lt;br /&gt;
Cost: 1 Demon Chi&lt;br /&gt;
&lt;br /&gt;
A temporary buff to your speed (-0.3 delay), physique, athletics and dexterity (+2), and slowdown immunity. &amp;quot;This power allows the Kuei-jin to bring his body, mind, and souls into focus in one brief, transcendent moment marked by a loud shout.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Enemies within short range (2 tiles) have their vision blurred for a scaling duration. If your Total Power is at least 1 (i.e. your Social is at least as high as their Mentality) they are stunned for 0.2-1.6 seconds, depending on your Total Power. &amp;quot;The Kuei-jin can irritate his opponent in hand-to-hand combat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One targeted enemy is pushed back a single tile. If your Total Power is more than 1 (i.e. your Social is higher than their Mentality) they are knocked down for a scaling duration; if their Mentality is no more than 2 higher than your Social, they hallucinate that they&#039;re burning. &amp;quot;the Kuei-jin can let loose an intimidating scream that sends his opponent running for his life&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is an experiment with a different method, where there&#039;s a scaling benefit recieved from raising your social. You roll* with X = your Social, and Y = the target&#039;s physique. On a failed roll, you deal 3 brute damage per point of social. On a successful roll, you deal 5 brute and 2 clone damage per point of social. This is technically a 6 dot ability in canon, but... shush, it&#039;s cool to flense flesh from bone with a demon-scream.&lt;br /&gt;
&lt;br /&gt;
As 3, but it targets everyone within 5 tiles, and your Social stat is treated as being 2 points lower for all calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hellweaving====&lt;br /&gt;
&lt;br /&gt;
Cost: 1 Demon Chi&lt;br /&gt;
&lt;br /&gt;
Rank 1: Target one person similar to Dominate and Presence. For a brief moment they will be hard stunned&lt;br /&gt;
&lt;br /&gt;
Rank 2: Target one person, they will be hard stunned for a brief moment. They will also have a chemical smoke cloud spawn around them that deals clone damage to anyone who breathes it in.&lt;br /&gt;
&lt;br /&gt;
Rank 3: Target one person, they will be hard stunned for a brief moment. After that they will move heavily slowly for a few more seconds&lt;br /&gt;
&lt;br /&gt;
Rank 4: Target one person, they will be hard stunned for a brief moment. They will also for a few seconds be forced to attack themselves&lt;br /&gt;
&lt;br /&gt;
Rank 5: Target one person. They will both be hard stunned for a moment and suffer from fire hallucinations. Unlike the other disciplines, they will be immediately point to whoever casted on them (you, the caster)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Demon Shintai====&lt;br /&gt;
&lt;br /&gt;
Rank 1-5: Allow you to select various demonic forms with each rank granting stronger abilities.&lt;br /&gt;
&lt;br /&gt;
Samurai: Give armor to Melee and Bullet equal to Rank*10 (So at rank 5, Give 50% armor against melee and bullets)&lt;br /&gt;
&lt;br /&gt;
Tentacles: At rank 1, add shock immune, ability to pass tables and become masq breaching, at rank 2 add immunity to pushes and slowdown, at rank 3 add immune to sleep and damage slowdown, at rank 5 become immune to stuns.&lt;br /&gt;
&lt;br /&gt;
Demon: The more ranks you have, the faster you are. With rank 5 being blisteringly fast&lt;br /&gt;
&lt;br /&gt;
Giant: Gives punch damage equal to Rank*10 and a Meleemod of Rank*0.5 (So at rank 5 give 50 punch damage and 2.5 Melee Mod)&lt;br /&gt;
&lt;br /&gt;
Foul: Based on the rank give more potent blurriness and chance to make a mob unconscious for 0.5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shintais===&lt;br /&gt;
&lt;br /&gt;
====Blood Shintai====&lt;br /&gt;
Cost: 1 Yin Chi&lt;br /&gt;
&lt;br /&gt;
Rank 1: You will be given a choice between inflating yourself or shrinking yourself. If you inflate yourself, you will move slower but gain 20% armor in melee and bullet attacks. If you shrink yourself, you will move slightly faster.&lt;br /&gt;
&lt;br /&gt;
Rank 2: You will spit out a mist of blood that acts similar to pepper-spray that travels slowly 3 tiles from where you were facing. Be careful as due to it moving slow, you may accidentally spray yourself&lt;br /&gt;
&lt;br /&gt;
Rank 3: Transform into a Carbon mob that looks like a  blood puddle. If any person walks across you they will slip and fall, and you can slurp up blood stains on the floor to heal you with the healing being equal to five times the half amount of stains that you cleaned (for an example 4 stains cleaned will give you 10 brute and burn damage healed). However when you exit out of your blood puddle form, you will forget all learned languages (common problem with all carbon based transformations), as well as be stunned for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Rank 4: You will have the ability to throw out a blood bubble that wiggles in the air, and is capable of bouncing against walls for 5 times max. However it is very slow as it moves, making it able to be easily dodged. However if it is able to properly hit, it causes 75 Brute damage with 50% armor penetration. As well have a 20% chance to stun, blur the target’s eyes, or dismember their limbs individually.&lt;br /&gt;
&lt;br /&gt;
Rank 5: You temporarily summon a katana made out of your blood. Aside from generally being a katana, when it attacks a carbon mob. It additionally deals 30 clone damage, making it a great weapon for wearing down any foes, especially supernatural.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bone Shintai====&lt;br /&gt;
Cost: 1 Yin Chi&lt;br /&gt;
&lt;br /&gt;
Rank 1: You take on a rotten undead appearance similar to Cappdocians. In this form due to being undead, you are immune to being critted and gain 25% armor in melee and bullet. However, you are a masquerade-breach due to your rotting appearance, as well as being slower&lt;br /&gt;
&lt;br /&gt;
Rank 2: You make your entire body invisible. However it is ONLY your body and all items and equipment on you will be still visible. Making it generally not very useful&lt;br /&gt;
&lt;br /&gt;
Rank 3: You temporarily grow bone-like claws on your hand. The damage is 35 but it is 100% armor piercing.&lt;br /&gt;
&lt;br /&gt;
Rank 4: You spew out a toxic gas cloud that makes any living person within the cloud continually take Toxin damage.&lt;br /&gt;
&lt;br /&gt;
Rank 5: Similar to Rank 1’s effect but you aren’t slow anymore and emit a faint light around you. Still Masquerade breaching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flesh Shintai (1 Yin)====&lt;br /&gt;
&lt;br /&gt;
Rank 1 Kuei Jin creates a hand projectile similar to the Changeling’s tentacle, on hit it will grab the person and move them to the KJ.&lt;br /&gt;
&lt;br /&gt;
Rank 2 The hungry dead grows giant like arms which gives similar effects to potence&lt;br /&gt;
&lt;br /&gt;
Rank 3 Dodge like effect that deflects bullets at chance&lt;br /&gt;
&lt;br /&gt;
Rank 4 The Hungry Dead can create a flesh trap that will automatically grab anyone and hold down thoe who the Hungry dead already aggro grabbed&lt;br /&gt;
&lt;br /&gt;
Rank 5 Create a pointer that allows you to mimic any mob similar to a chameleon effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghost Flame Shintai (1 Yang)====&lt;br /&gt;
Rank 1:  Light up and deal continuous burning and temp damage against people around you (Do not get extra punch damage or make it burning)&lt;br /&gt;
&lt;br /&gt;
Rank 2: Summon a fireball minion that deals burn damage&lt;br /&gt;
&lt;br /&gt;
Rank 3: Fireball attack&lt;br /&gt;
&lt;br /&gt;
Rank 4: Firekatana that deals additional +20 burn damage (and is pretty cool)&lt;br /&gt;
&lt;br /&gt;
Rank 5: Ignite yourself on fire, burn mod or all burn damage is immune. But items might burn off&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Shintai (1 Yang)====&lt;br /&gt;
Rank 1: Bury yourself in a pit&lt;br /&gt;
Rank 2: Be able to jump farther as well as able to pass mobs, grilles, and tables&lt;br /&gt;
&lt;br /&gt;
Rank 3: Similar ability to Gargoyles in that you are slow but pass through walls that are in the same area&lt;br /&gt;
&lt;br /&gt;
Rank 4: Fly&lt;br /&gt;
&lt;br /&gt;
Rank 5: Rock armor of 50% armor as well as be given rockfists that act similar to power fists (so they attack with knockback)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chi Arts===&lt;br /&gt;
&lt;br /&gt;
====Tapestry (1 Yang 1 Yin)====&lt;br /&gt;
Rank 1: Be able to see Ghosts and notify them that you’re wanting to talk to them&lt;br /&gt;
&lt;br /&gt;
Rank 2: Does nothing (Supposed to make a portal to Penumbra but it sucks rn)&lt;br /&gt;
&lt;br /&gt;
Rank 3: supposed to make you lucky. Does nothing&lt;br /&gt;
&lt;br /&gt;
Rank 4: Lets you teleport to any supernatural area due to them having low wall ratings (Caerns, Giovanni place, anything very innately supernatural including Penumbra)&lt;br /&gt;
&lt;br /&gt;
Rank 5: Spawn a Gravity anomaly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Equilibrium====&lt;br /&gt;
Cost: 1 Yang, 1 Yin&lt;br /&gt;
&lt;br /&gt;
Rank 1: You gain effects similar to Blood Power of Vampires. To summarize the buff is adding +5 max to your punch damage, +15% to your melee and bullet armor, +2 to (Dexterity, Athletics, and Lockpicking), and Ignore Slowdown&lt;br /&gt;
&lt;br /&gt;
Rank 2: You are able to shift your chi between themselves. So you can transfer your Demon chi to your Yin and Yang chi pools, and so on. This rank will also refund your spent yang and yin but will not work if you are fully empty&lt;br /&gt;
&lt;br /&gt;
Rank 3: You give Rank 1 effect to all persons near you in a 5 tile radius. You also gain the ability to change your Chi pool sizes as well as your Hun/P’o virtues (So you can change if you are imbalance to Yin and Yang, as well as how big is your Demon pool)&lt;br /&gt;
&lt;br /&gt;
Rank 4: You stun people in a 5 tile radius around you for 2 Seconds&lt;br /&gt;
&lt;br /&gt;
Rank 5: You are able to mimic the Mandarin’s ability to feed on the ambient Chi. This effect refunds your spent Chi points but will not work if you have none.&lt;br /&gt;
&lt;br /&gt;
====Yang Prana====&lt;br /&gt;
Cost: 2 Yang Chi&lt;br /&gt;
&lt;br /&gt;
Rank 1: You will be given a prompt that asks you to say a statement or command. This short phrase will be hypnotic to all people who can hear you in a seven tile radius around you. For 30 seconds they will be supernaturally compelled to follow or believe that given statement to the best of their ability, after the time runs out they will proceed to stop being enchanted.&lt;br /&gt;
&lt;br /&gt;
Rank 2: You create an aura around you that lights up the area. All persons in a three tile radius around you will have a 20% chance of being flashed and blinded for a brief amount of time.&lt;br /&gt;
&lt;br /&gt;
Rank 3: For a brief amount of time, all melee attacks from carbon mobs will miss against you and thus be able to dodge any ranged attacks &lt;br /&gt;
&lt;br /&gt;
Rank 4: For a brief amount of time, you will have a similar effect from Rank 3 except with ranged attacks. However you must keep a hand free in order to deflect it&lt;br /&gt;
&lt;br /&gt;
Rank 5: For a brief amount of time you have the similar effect as the Ethereal Jaunt of SS13 Wizards. Where you are ethereal for a brief moment and can move anywhere before reappearing in the new place you arrived at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Yin Prana====&lt;br /&gt;
Cost: 2 Yin&lt;br /&gt;
&lt;br /&gt;
Rank 1: 10 Second Effect where you are near invisible like a pre-buffed Obfuscate. However you are able to attack people and interact with items more. Giving it a better combat variety of effect&lt;br /&gt;
&lt;br /&gt;
Rank 2: A supernatural field of darkness constantly surrounds you. Making it easier to hide in darkened areas, although it will cause alarm to players when they see such intense darkness.&lt;br /&gt;
&lt;br /&gt;
Rank 3: All people in a 5 tile radius around you will be knocked down for 2 seconds and will take Fifty stamina damage. Good for damage control.&lt;br /&gt;
&lt;br /&gt;
Rank 4: You will drop all items on your active hand and summon a shadow like effect on your hand. It has two main functions. When attack a door whose difficulty is 10 or below in lockpicking, it will destroy that door. Against carbon mobs it will give them twenty clone or aggravated damage as well as knocked down for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
Rank 5: All persons in a seven tile radius around you will immediately suffer from dangerous hallucinations similar to dementation.&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Visceratika&amp;diff=535</id>
		<title>Visceratika</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Visceratika&amp;diff=535"/>
		<updated>2025-08-13T03:51:57Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: Created page with &amp;quot;The Discipline of Visceratika is the exclusive possession of the Gargoyle bloodline and is an extension of their natural affinity for stone, earth, and things made thereof.  Associated Powers:  Level 1: Sense everyone in the same area as you. Gives you the names of every person in the same room as you, Obufuscated or otherwise hidden.  Level 2: Sense the exact locations of individuals around you. Grants thermal vision.  Level 3: Merge with your surroundings and become di...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Discipline of Visceratika is the exclusive possession of the Gargoyle bloodline and is an extension of their natural affinity for stone, earth, and things made thereof.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&lt;br /&gt;
&lt;br /&gt;
Level 1: Sense everyone in the same area as you. Gives you the names of every person in the same room as you, Obufuscated or otherwise hidden.&lt;br /&gt;
&lt;br /&gt;
Level 2: Sense the exact locations of individuals around you. Grants thermal vision.&lt;br /&gt;
&lt;br /&gt;
Level 3: Merge with your surroundings and become difficult to see. Become near-invisible while still being able to fully act/attack.&lt;br /&gt;
&lt;br /&gt;
Level 4: Solidify into stone and become invulnerable. Transform into a statue of yourself, becoming entirely invincible at the cost of being unable to move/act.&lt;br /&gt;
&lt;br /&gt;
Level 5: Merge with solid stone, and move through it without disturbing it. Same as level 3, however you can now pass through walls as you please.&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Vicissitude&amp;diff=534</id>
		<title>Vicissitude</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Vicissitude&amp;diff=534"/>
		<updated>2025-08-07T17:59:47Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: /* Base Abilities: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Vicissitude is the trademark Discipline of Clan Tzimisce, it is widely known as their art of flesh and bone shaping.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Base Abilities: ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1: The user gains the ability to change their appearance to anyone they&#039;re next to, if both parties stand still for 15 seconds. They can also transform their hands into surgical tools. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Eviscerate a corpse, turning it into flesh and organs. Also deals damage to living beings. Gain access to the Nematocyst/Electrocyte Whip, the Second Heart (Antistun)&amp;quot;, and the &amp;quot;Better Eyes (Nightvision)&amp;quot; crafting recipes.c&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Deconstruct a corpse, turning it into limbs and bones. Also deal damage to living beings, as well as breaking limbs. The user gains the ability to choose one of four surgical upgrades to perform on themselves. Hardened &#039;&#039;&#039;Skin Armor&#039;&#039;&#039;, a &#039;&#039;&#039;Second Pair of Arms&#039;&#039;&#039;, a speedy set of &#039;&#039;&#039;Centipede Legs&#039;&#039;&#039;, or an agile set of &#039;&#039;&#039;Leathery Wings&#039;&#039;&#039; to take flight. Gain access to the &amp;quot;Better Eyes (Nightvision)&amp;quot;, &amp;quot;Implanting Flesh Device&amp;quot;, &amp;quot;Living Axe&amp;quot;, &amp;quot;Regenerative Core&amp;quot;, and &amp;quot;Punching Abomination&amp;quot; crafting recipes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4:  The user gains the ability to transform into the terrifyingly fast and powerful Tzimisce War Form. Gain a retractable armblade. Gain access to the &amp;quot;Fat Abomination&amp;quot; crafting recipe.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: The user gains the ability to transform into an animated, amorphous pool of blood. this form is immune to almost all forms of damage, can slide under doorways, and can refill the user&#039;s vitae by absorbing nearby fresh, undried blood. Gain access to the &amp;quot;Leather-Bone Trenchcoat (Armor)&amp;quot; crafting recipe. Improve your surgical upgrades further, enabling better versions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Serpentis&amp;diff=517</id>
		<title>Serpentis</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Serpentis&amp;diff=517"/>
		<updated>2025-08-07T02:34:16Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serpentis is the trademark Discipline of the Followers of Set clan. It primarily provides shapechanging abilities, though it also encompasses corruption and other characteristics associated with snakes.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Gain the ability to stun people with a glance. Gain Shadow Eyes, allowing you to see in darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Whip out your tongue to pull a target to you, dealing 25 Brute damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Gain the ability to mummify yourself, preventing you from moving for about a minute and 30 seconds, but you become virtually immune to all harm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Gain the ability to place your heart in an urn and set it down, giving you immunity to staking. Users can now pick their urn up and move it, but attacking it or activating it in-hand will kill the owner immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Shapeshift into a fast, agile, and gigantic serpentine monstrosity capable of dealing high damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, gives the Typhon&#039;s Beer recipe at the first level, allowing Kindred to get drunk &amp;amp; restore vitae.&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Quietus&amp;diff=516</id>
		<title>Quietus</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Quietus&amp;diff=516"/>
		<updated>2025-08-07T02:33:06Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quietus is the signature Discipline of the [[Banu Haqim]], also known as the Assamites, that grants them influence over the blood of others.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Mutes everybody up to 7 tiles away for 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Gain a one-use melee attack that knocks the target down for 3 seconds, and inflicts small burns and some stamina damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Inflicts a curse on the last target you attacked, dealing small burns and a lot of stamina damage to them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Gain the ability to coat a blade in your blood, making it much harder to heal from its wounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Shoot a globule of acid spit at a target to deal burn damage, deals additional damage on a headshot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Presence&amp;diff=510</id>
		<title>Presence</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Presence&amp;diff=510"/>
		<updated>2025-08-07T02:30:45Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Presence is the Discipline of supernatural allure and emotional manipulation which allows [[Kindred]] to attract, sway, and control crowds. In game terms, Presence will roll the user&#039;s Social stat vs the victim&#039;s Mental stat. It cannot affect Kindred who are 3 [[Generation|Generations]] or more lower than the user.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Force a target to follow you for about 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Level 2: Force a target to lay down on the ground momentarily.&lt;br /&gt;
&lt;br /&gt;
Level 3: Force a target to throw their held item at you.&lt;br /&gt;
&lt;br /&gt;
Level 4: Force a target to flee in fear of you.&lt;br /&gt;
&lt;br /&gt;
Level 5: Force a target to strip all of their clothes and equipment off, dropping it on the ground beneath them.&lt;br /&gt;
&lt;br /&gt;
Additionally grants the user the Abnormal Charmer trait, enabling the grabbing of NPCs without resistance.&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Obtenebration&amp;diff=508</id>
		<title>Obtenebration</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Obtenebration&amp;diff=508"/>
		<updated>2025-08-07T02:28:48Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obtenebration is the trademark Discipline of clan Lasombra which is the unearthly control over shadows. It is related to the practice of Abyss Mysticism within the clan.&lt;br /&gt;
&lt;br /&gt;
=== Associated Powers ===&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Gain Control Shadows, this can be cast on yourself or on a target, coating the area around them in shadows that follow them as they move. Size increases with how well the caster knows Obtenebration.&lt;br /&gt;
&lt;br /&gt;
Level 2: Pull a target towards you with a Shadow Tentacle, dealing 25 Burn damage. Having Grab intent selected will instantly pull them into an aggressive grab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Gain the ability to Summon Tentacles, turning both your hands into tentacles that deal 30 Clone damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Gain the ability to cast Shadow Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Gain the ability to meld with shadows, being entirely intangible and able to pass through walls, should it be completely dark.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rituals === &amp;lt;br&amp;gt;&lt;br /&gt;
Blackout - Breaks all lights within a set radius. &amp;lt;br&amp;gt;&lt;br /&gt;
Selfgib - Kills the user. &amp;lt;br&amp;gt;&lt;br /&gt;
Identification - Identifies occult fetishes, found around the map. &amp;lt;br&amp;gt;&lt;br /&gt;
Comforting Darkness - Heals whoever is on the ritual, significantly better than standard Bloodheals. &amp;lt;br&amp;gt;&lt;br /&gt;
Silently-Beating Heart - Summons a Abyssal minion to fight for you. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Obfuscate&amp;diff=505</id>
		<title>Obfuscate</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Obfuscate&amp;diff=505"/>
		<updated>2025-08-07T02:22:27Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obfuscate is a Discipline that allows vampires to conceal themselves, deceive the mind of others, or make them ignore what the user does not want to be seen.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Remain almost completely invisible so long as you don&#039;t move.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Remain almost completely invisible while retaining the ability to walk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Remain almost completely invisible while retaining the ability to run.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Remain almost completely invisible while retaining the ability to run, along with being able to activate it while people are watching.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Remain almost completely invisible while retaining the ability to run (useless, you can&#039;t use this while people are watching.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jumping, throwing things, attacking, and getting attacked breaks Obfuscate. Can be countered by Auspex.&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Necromancy&amp;diff=504</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Necromancy&amp;diff=504"/>
		<updated>2025-08-07T02:20:04Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Necromancy is a form of blood magic that deals exclusively with the world of the dead: wraiths and the Shadowlands.&lt;br /&gt;
&lt;br /&gt;
=== Base Abilities: ===&lt;br /&gt;
&lt;br /&gt;
Level 1: Grants Shroudsight, the ability to see ghosts, on top of night vision. Enables crafting Necromancy Tomes, which are required to do rituals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Summon 2 weak wraiths.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Ashes a corpse for blood, and siphons ghosts &#039;plasm&#039; as blood. Does not work on Auspexed players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Hardens the skin of Kindred &amp;amp; Kuei-Jin, making them resist brute damage in exchange for slowing them down slightly. Makes mortals sick &amp;amp; ruins their liver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Turns a corpse into a follower. Follower mob determined either by a dead simplemob&#039;s maxhealth, or by the human corpse&#039;s splat. Deals clone damage to living mobs. If used on a ritual-made zombie, it is healed..&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Amazingly, the corpses your slain minions leave behind can be recycled again into new minions.&lt;br /&gt;
&lt;br /&gt;
=== Rituals:  ===&lt;br /&gt;
Death - kills the user. &lt;br /&gt;
Call the Hungry Dead - Summon a wraith (dead/observed player), and ask them meta questions.&amp;lt;br&amp;gt;&lt;br /&gt;
Minestra di Morte - Determine whether the inputted true name belong to any character, and if said character is alive. Also prints their area and reveals your location to them if they have Necromancy. &amp;lt;br&amp;gt;&lt;br /&gt;
Insight - Require&#039;s the corpse&#039;s eyes. Gives a corpse&#039;s damage values, last attacker, and asks its dead player if there is one.&amp;lt;br&amp;gt;&lt;br /&gt;
Daemonic Possession - Turns a dead body into a sentient, human mob zombie. If unoccupied by a player, polls ghosts for possession. Zombies are tough, look rotten, have masquerade-violating faces and get healed by Necromancy&#039;s 5. &amp;lt;br&amp;gt;&lt;br /&gt;
Call upon the Shadow&#039;s Grace - Ritual that forces people to reveal truth. Wears off after 2 minutes. &amp;lt;br&amp;gt;&lt;br /&gt;
Chill of Oblivion - Greatly increases Kindred/Kuei-Jin/Zombies resistance to burns, as well as a lesser effect for mortals. Gives a fake, non-persistent diabolic aura.&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Necromancy&amp;diff=502</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Necromancy&amp;diff=502"/>
		<updated>2025-08-07T02:19:27Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Necromancy is a form of blood magic that deals exclusively with the world of the dead: wraiths and the Shadowlands.&lt;br /&gt;
&lt;br /&gt;
=== Base Abilities: ===&lt;br /&gt;
&lt;br /&gt;
Level 1: Grants Shroudsight, the ability to see ghosts, on top of night vision. Enables crafting Necromancy Tomes, which are required to do rituals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Summon 2 weak wraiths.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Ashes a corpse for blood, and siphons ghosts &#039;plasm&#039; as blood. Does not work on Auspexed players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Hardens the skin of Kindred &amp;amp; Kuei-Jin, making them resist brute damage in exchange for slowing them down slightly. Makes mortals sick &amp;amp; ruins their liver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Turns a corpse into a follower. Follower mob determined either by a dead simplemob&#039;s maxhealth, or by the human corpse&#039;s splat. Deals clone damage to living mobs. If used on a ritual-made zombie, it is healed..&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Amazingly, the corpses your slain minions leave behind can be recycled again into new minions.&lt;br /&gt;
&lt;br /&gt;
=== Rituals:  ===&lt;br /&gt;
Death - kills the user. &lt;br /&gt;
Call the Hungry Dead - Summon a wraith (dead/observed player), and ask them meta questions.&amp;lt;br&amp;gt;&lt;br /&gt;
Minestra di Morte - Determine whether the inputted true name belong to any character, and if said character is alive. Also prints their area and reveals your location to them if they have Necromancy. &amp;lt;br&amp;gt;&lt;br /&gt;
Insight - Require&#039;s the corpse&#039;s eyes. Gives a corpse&#039;s damage values, last_attacker, and asks its dead player if there is one.&amp;lt;br&amp;gt;&lt;br /&gt;
Daemonic Possession - Turns a dead body into a sentient, human mob zombie. If unoccupied by a player, polls ghosts for possession. Zombies are tough, look rotten, have masquerade-violating faces and get healed by Necromancy&#039;s 5. &amp;lt;br&amp;gt;&lt;br /&gt;
Call upon the Shadow&#039;s Grace - Ritual that forces people to reveal truth. Wears off after 2 minutes. &amp;lt;br&amp;gt;&lt;br /&gt;
Chill of Oblivion - Greatly increases Kindred/Kuei-Jin/Zombies resistance to burns, as well as a lesser effect for mortals. Gives a fake, non-persistent diabolic aura.&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Necromancy&amp;diff=501</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Necromancy&amp;diff=501"/>
		<updated>2025-08-07T02:18:41Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Necromancy is a form of blood magic that deals exclusively with the world of the dead: wraiths and the Shadowlands.&lt;br /&gt;
&lt;br /&gt;
=== Base Abilities: ===&lt;br /&gt;
&lt;br /&gt;
Level 1: Grants Shroudsight, the ability to see ghosts, on top of night vision. Enables crafting Necromancy Tomes, which are required to do rituals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Summon 2 weak wraiths.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Ashes a corpse for blood, and siphons ghosts &#039;plasm&#039; as blood. Does not work on Auspexed players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Hardens the skin of Kindred &amp;amp; Kuei-Jin, making them resist brute damage in exchange for slowing them down slightly. Makes mortals sick &amp;amp; ruins their liver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Turns a corpse into a follower. Follower mob determined either by a dead simplemob&#039;s maxhealth, or by the human corpse&#039;s splat. Deals clone damage to living mobs. If used on a ritual-made zombie, it is healed..&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Amazingly, the corpses your slain minions leave behind can be recycled again into new minions.&lt;br /&gt;
&lt;br /&gt;
=== Rituals:  ===&lt;br /&gt;
Death - kills the user. &lt;br /&gt;
Call the Hungry Dead - Summon a wraith (dead/observed player), and ask them meta questions.&lt;br /&gt;
Minestra di Morte - Determine whether the inputted true name belong to any character, and if said character is alive. Also prints their area and reveals your location to them if they have Necromancy. &lt;br /&gt;
Insight - Require&#039;s the corpse&#039;s eyes. Gives a corpse&#039;s damage values, last_attacker, and asks its dead player if there is one. Daemonic Possession - Turns a dead body into a sentient, human mob zombie. If unoccupied by a player, polls ghosts for possession. Zombies are tough, look rotten, have masquerade-violating faces and get healed by Necromancy&#039;s 5. &lt;br /&gt;
Call upon the Shadow&#039;s Grace - Ritual that forces people to reveal truth. Wears off after 2 minutes.&lt;br /&gt;
Chill of Oblivion - Greatly increases Kindred/Kuei-Jin/Zombies resistance to burns, as well as a lesser effect for mortals. Gives a fake, non-persistent diabolic aura.&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Dominate&amp;diff=500</id>
		<title>Dominate</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Dominate&amp;diff=500"/>
		<updated>2025-08-07T02:06:57Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dominate is a Discipline that overwhelms another person&#039;s mind with the [[Kindred|vampire&#039;s]] will, forcing victims to think or act according to the vampire&#039;s decree. In game terms, Dominate will roll the user&#039;s Social stat vs the victim&#039;s Mental stat. It cannot affect Kindred who&#039;s [[Generation]] is lower than the user.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Force the victim to obey a custom command. Difficulty increases with each extra word.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Force the victim to lay down on the floor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Stuns the target in place momentarily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Conditions the target, reducing their Mentality &amp;amp; Social rating along with forcing every Dominate the caster uses on the target to be successful. Requires the target to stand still for 20 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Force the target to attack themselves with their weapon or fists if unarmed for 25 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having the final level of Dominate grants access to the Voice of God ability. You&#039;ll talk with a &amp;lt;big&amp;gt;HEAVY TONE&amp;lt;/big&amp;gt;, emitting an ominous sound. Listeners, which means any mob not deaf or dead in view range, will react to certain codewords.&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the codewords are as follows: Come here, Fall, Throw. Experiment to figure out other uses.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Dominate&amp;diff=499</id>
		<title>Dominate</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Dominate&amp;diff=499"/>
		<updated>2025-08-07T02:06:20Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dominate is a Discipline that overwhelms another person&#039;s mind with the [[Kindred|vampire&#039;s]] will, forcing victims to think or act according to the vampire&#039;s decree. In game terms, Dominate will roll the user&#039;s Social stat vs the victim&#039;s Mental stat. It cannot affect Kindred who&#039;s [[Generation]] is lower than the user.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
=== Base Abilities: ===&lt;br /&gt;
Having even the first level of Dominate grants access to the Voice of God ability. You&#039;ll talk with a &amp;lt;big&amp;gt;HEAVY TONE&amp;lt;/big&amp;gt;, emitting an ominous sound. Listeners, which means any mob not deaf or dead in view range, will react to certain codewords.&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the codewords are as follows: Come here, Fall, Throw. Experiment to figure out other uses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 1: Force the victim to obey a custom command. Difficulty increases with each extra word.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Force the victim to lay down on the floor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Stuns the target in place momentarily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Conditions the target, reducing their Mentality &amp;amp; Social rating along with forcing every Dominate the caster uses on the target to be successful. Requires the target to stand still for 20 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Force the target to attack themselves with their weapon or fists if unarmed for 25 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Dominate&amp;diff=498</id>
		<title>Dominate</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Dominate&amp;diff=498"/>
		<updated>2025-08-07T02:06:14Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Dominate is a Discipline that overwhelms another person&#039;s mind with the [[Kindred|vampire&#039;s]] will, forcing victims to think or act according to the vampire&#039;s decree. In game terms, Dominate will roll the user&#039;s Social stat vs the victim&#039;s Mental stat. It cannot affect Kindred who&#039;s [[Generation]] is lower than the user.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
=== Base Abilities: ===&lt;br /&gt;
Having even the first level of Dominate grants access to the Voice of God ability. You&#039;ll talk with a &amp;lt;big&amp;gt;HEAVY TONE&amp;lt;/big&amp;gt;, emitting an ominous sound. Listeners, which means any mob not deaf or dead in view range, will react to certain codewords.&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the codewords are as follows: Come here, Fall, Throw. Experiment to figure out other uses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 1: Force the victim to obey a custom command. Difficulty increases with each extra word.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Force the victim to lay down on the floor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Stuns the target in place momentarily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Conditions the target, reducing their Mentality &amp;amp; Social rating along with forcing every Dominate the caster uses on the target to be successful. Requires the target to stand still for 20 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Force the target to attack themselves with their weapon or fists if unarmed for 25 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Celerity&amp;diff=497</id>
		<title>Celerity</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Celerity&amp;diff=497"/>
		<updated>2025-08-07T02:04:09Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Celerity is a Discipline that grants vampires supernatural quickness and reflexes.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Levels 1-5: Grants a boost to movement speed. Effect scales with Discipline Level.&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Celerity&amp;diff=496</id>
		<title>Celerity</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Celerity&amp;diff=496"/>
		<updated>2025-08-07T02:03:51Z</updated>

		<summary type="html">&lt;p&gt;LikeClockwork: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Celerity is a Discipline that grants vampires supernatural quickness and reflexes.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Levels 1-5: Grants a boost to movement speed. Effect scales with Discipline Level.&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>LikeClockwork</name></author>
	</entry>
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