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	<updated>2026-05-06T14:21:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=136</id>
		<title>Auspex</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=136"/>
		<updated>2025-04-19T00:07:10Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Auspex is a Discipline that grants vampires supernatural senses.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: See in the dark and other creatures through walls, except obfuscated people. 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: See character auras. You will even see obfuscated characters&#039; auras, so this allows you to see anyone who&#039;s invisible. 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: See character&#039;s health, and see forensic data on the environment (fingerprints and the like). 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Telepathy. Project a message to one target in your line of sight. They won&#039;t know who sent the message, and only they will get the message. 0 BP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Project and then control your ghost. This literally turns you into a spectator ghost, and you have almost all the same abilities. This is the only Auspex ability that other people can see you using (other Auspexers, or Cappadocians/Giovannis/any other necromancers, can see your ghost, and anyone inspecting you can see your greyed eyes.) 1 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aura Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
The color of the aura indicates intent—green for help intent, blue for disarm, yellow for grab, red for harm. &amp;lt;br&amp;gt;&lt;br /&gt;
The vibrancy of the Aura&#039;s color indicates character type:&amp;lt;br&amp;gt;&lt;br /&gt;
• Barely Vibrant: Kindred/Kuei-Jin (depends on KJ&#039;s stats)&amp;lt;br&amp;gt;&lt;br /&gt;
• Average Vibrancy: Mortal, Kuei-Jin (depends on KJ&#039;s stats), or characters with the &#039;lively aura&#039; quirk&amp;lt;br&amp;gt;&lt;br /&gt;
• Highly Vibrant: Garou&amp;lt;br&amp;gt;&lt;br /&gt;
• Black: Diablerizer/Banu Haqim (their aura will be black regardless of intent)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=135</id>
		<title>Animalism</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=135"/>
		<updated>2025-04-19T00:06:27Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Animalism is a Discipline that brings the vampire closer to their animalistic nature. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Summon a rat minion. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Summon a cat minion. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Summon a dog minion. This is the only animal which gives you 2 BP, meaning you can feed off them. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Summon a bat minion which drains the blood or vitae of the target. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Summoning any of the four animals breaks the Masquerade, but having them present does not. You can summon bats in a hidden area then walk with them through the city.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Shapeshift into a bat for around 20 seconds. You cannot end the shapeshift early, and must wait the full 20 seconds before returning to human form. You can move up or down using the buttons in the IC menu, but cannot fit through open windows and the like. You can also attack in bat form, but receiving damage turns you back to a human. Transforming may break the masquerade, but flying around after the transformation does not. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=134</id>
		<title>Animalism</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=134"/>
		<updated>2025-04-19T00:06:14Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Animalism is a Discipline that brings the vampire closer to their animalistic nature. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Summon a rat minion. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Summon a cat minion. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Summon a dog minion. This is the only animal which gives you 2 BP, meaning you can feed off them. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Summon a bat minion which drains the blood or vitae of the target. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Summoning any of the four animals breaks the Masquerade, but having them present does not. You can summon bats in a hidden area then walk with them through the city.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Shapeshift into a bat for around 20 seconds. You cannot end the shapeshift early, and must wait the full 20 seconds before returning to human form. You can move up or down using the buttons in the IC menu, but cannot fit through open windows and the like. You can also attack in bat form, but receiving damage turns you back to a human. Summoning may break the masquerade, but flying as a bat does not. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=132</id>
		<title>Auspex</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=132"/>
		<updated>2025-04-17T18:58:56Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Auspex is a Discipline that grants vampires supernatural senses.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: See in the dark and other creatures through walls, except obfuscated people. 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: See character auras. You will even see obfuscated characters&#039; auras, so this allows you to see anyone who&#039;s invisible. 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: See character&#039;s health, and see forensic data on the environment (fingerprints and the like). 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Telepathy. Project a message to one target in your line of sight. They won&#039;t know who sent the message, and only they will get the message. 0 BP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Project and then control your ghost. This literally turns you into a spectator ghost, and you have almost all the same abilities. This is the only Auspex ability that other people can see you using (other Auspexers, or Cappadocians, can see your ghost, and anyone inspecting you can see your greyed eyes.) 1 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aura Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
The color of the aura indicates intent—green for help intent, blue for disarm, yellow for grab, red for harm. &amp;lt;br&amp;gt;&lt;br /&gt;
The vibrancy of the Aura&#039;s color indicates character type:&amp;lt;br&amp;gt;&lt;br /&gt;
• Barely Vibrant: Kindred/Kuei-Jin (depends on KJ&#039;s stats)&amp;lt;br&amp;gt;&lt;br /&gt;
• Average Vibrancy: Mortal, Kuei-Jin (depends on KJ&#039;s stats), or characters with the &#039;lively aura&#039; quirk&amp;lt;br&amp;gt;&lt;br /&gt;
• Highly Vibrant: Garou&amp;lt;br&amp;gt;&lt;br /&gt;
• Black: Diablerizer/Banu Haqim (their aura will be black regardless of intent)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=130</id>
		<title>Animalism</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=130"/>
		<updated>2025-04-17T06:33:04Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Animalism is a Discipline that brings the vampire closer to their animalistic nature. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Summon a rat minion. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Summon a cat minion. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Summon a dog minion. This is the only animal which gives you 2 BP, meaning you can feed off them. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Summon a bat minion which drains the blood or vitae of the target. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Summoning any of the four animals breaks the Masquerade, but having them present does not. You can summon bats in a hidden area then walk with them through the city.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Shapeshift into a bat for around 20 seconds. You cannot end the shapeshift early, and must wait the full 20 seconds before returning to human form. You can move up or down using the buttons in the IC menu, but cannot fit through open windows and the like. You can also attack in bat form, but receiving damage transports you back to a human. Summoning may break the masquerade, but flying as a bat does not. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=129</id>
		<title>Animalism</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=129"/>
		<updated>2025-04-17T04:32:19Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Animalism is a Discipline that brings the vampire closer to their animalistic nature. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Summon a rat minion. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Summon a cat minion. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Summon a dog minion. This is the only animal which gives you 2 BP, meaning you can feed off them. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Summon a bat minion which drains the blood or vitae of the target. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Summoning any of the four animals breaks the Masquerade, but having them present does not. You can summon bats in a hidden area then walk with them through the city.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Shapeshift into a bat for around 20 seconds. You cannot end the shapeshift early, and must wait the full 20 seconds before returning to human form. You can move up or down using the buttons in the IC menu, but cannot fit through open windows and the like. You can also attack in bat form. Summoning may break the masquerade, but flying as a bat does not. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=128</id>
		<title>Auspex</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=128"/>
		<updated>2025-04-17T03:08:58Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Auspex is a Discipline that grants vampires supernatural senses.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: See in the dark and other creatures through walls, except obfuscated people. 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: See character auras. You will even see obfuscated characters&#039; auras, so this allows you to see anyone who&#039;s invisible. 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: See character&#039;s health, and see forensic data on the environment (fingerprints and the like). 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Telepathy. Project a message to one target in your line of sight. They won&#039;t know who sent the message, and only they will get the message. 0 BP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Project and then control your ghost. This literally turns you into a spectator ghost, and you have almost all the same abilities. This is the only Auspex ability that other people can see you using (other Auspexers, or Cappadocians, can see your ghost, and anyone inspecting you can see your greyed eyes.) 1 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aura Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
The color of the aura indicates intent—green for help intent, blue for disarm, yellow for grab, red for harm. &amp;lt;br&amp;gt;&lt;br /&gt;
The vibrancy of the Aura&#039;s color indicates character type:&amp;lt;br&amp;gt;&lt;br /&gt;
• Barely Vibrant: Kindred&amp;lt;br&amp;gt;&lt;br /&gt;
• Average Vibrancy: Mortal, or kindred with the &#039;lively aura&#039; quirk&amp;lt;br&amp;gt;&lt;br /&gt;
• Highly Vibrant: Garou&amp;lt;br&amp;gt;&lt;br /&gt;
• Black: Diablerizer/Banu Haqim (their aura will be black regardless of intent)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=127</id>
		<title>Auspex</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=127"/>
		<updated>2025-04-17T00:39:32Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Auspex is a Discipline that grants vampires supernatural senses.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: See in the dark and other creatures through walls, except obfuscated people. 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: See character auras. You will even see obfuscated characters&#039; auras, so this allows you to see anyone who&#039;s invisible. 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: See character&#039;s health, and see forensic data on the environment (fingerprints and the like). 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Telepathy. Project a message to one target in your line of sight. They won&#039;t know who sent the message, and only they will get the message. 0 BP?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Project and then control your ghost. This literally turns you into a spectator ghost, and you have almost all the same abilities. This is the only Auspex ability that other people can see you using (other Auspexers, or Cappadocians, can see your ghost, and anyone inspecting you can see your greyed eyes.) C1 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aura Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
The color of the aura indicates intent—green for help intent, blue for disarm, yellow for grab, red for harm. &amp;lt;br&amp;gt;&lt;br /&gt;
The vibrancy of the Aura&#039;s color indicates character type:&amp;lt;br&amp;gt;&lt;br /&gt;
• Barely Vibrant: Kindred&amp;lt;br&amp;gt;&lt;br /&gt;
• Average Vibrancy: Mortal, or kindred with the &#039;lively aura&#039; quirk&amp;lt;br&amp;gt;&lt;br /&gt;
• Highly Vibrant: Garou&amp;lt;br&amp;gt;&lt;br /&gt;
• Black: Diablerizer/Banu Haqim (their aura will be black regardless of intent)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=126</id>
		<title>Animalism</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=126"/>
		<updated>2025-04-16T23:59:51Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Animalism is a Discipline that brings the vampire closer to their animalistic nature. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Summon a rat minion. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Summon a cat minion. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Summon a dog minion. This is the only animal which gives you 2 BP, meaning you can feed off them. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Summon a bat minion which drains the blood or vitae of the target. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Summoning any of the four animals breaks the Masquerade, but having them present does not. You can summon bats in a hidden area then walk with them through the city.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Shapeshift into a bat for around 20 seconds. You cannot end the shapeshift early, and must wait the full 20 seconds before returning to human form. You can move up or down using the buttons in the IC menu, but cannot fit through open windows and the like. You can also attack in bat form. Breaks the masquerade. 1 BP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=125</id>
		<title>Auspex</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=125"/>
		<updated>2025-04-16T23:51:14Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Auspex is a Discipline that grants vampires supernatural senses.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: See in the dark and other creatures through walls, except obfuscated people. 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: See character auras. You will even see obfuscated characters&#039; auras, so this allows you to see anyone who&#039;s invisible. 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: See character&#039;s health, and see forensic data on the environment (fingerprints and the like). 0 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Telepathy. Project a message to one target in your line of sight. They won&#039;t know who sent the message, and only they will get the message. 0 BP?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Project and then control your ghost. This literally turns you into a spectator ghost, and you have almost all the same abilities. 1 BP, lasts until deactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aura Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
The color of the aura indicates intent—green for help intent, blue for disarm, yellow for grab, red for harm. &amp;lt;br&amp;gt;&lt;br /&gt;
The vibrancy of the Aura&#039;s color indicates character type:&amp;lt;br&amp;gt;&lt;br /&gt;
• Barely Vibrant: Kindred&amp;lt;br&amp;gt;&lt;br /&gt;
• Average Vibrancy: Mortal, or kindred with the &#039;lively aura&#039; quirk&amp;lt;br&amp;gt;&lt;br /&gt;
• Highly Vibrant: Garou&amp;lt;br&amp;gt;&lt;br /&gt;
• Black: Diablerizer/Banu Haqim (their aura will be black regardless of intent)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=124</id>
		<title>Auspex</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=124"/>
		<updated>2025-04-16T23:43:04Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Auspex is a Discipline that grants vampires supernatural senses.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Gain the ability to see in the dark and other creatures through walls for 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 15 seconds. Additionally gain the ability to read the healthbars of creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 20 seconds. Additionally gain the ability to read the fingerprints off of objects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 25 seconds. Additionally gain the ability to Astrally Project, sending your astral form out to view events remotely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aura Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
The color of the aura indicates intent—green for help intent, blue for disarm, yellow for grab, red for harm. &amp;lt;br&amp;gt;&lt;br /&gt;
The vibrancy of the Aura&#039;s color indicates character type:&amp;lt;br&amp;gt;&lt;br /&gt;
• Barely Vibrant: Kindred&amp;lt;br&amp;gt;&lt;br /&gt;
• Average Vibrancy: Mortal, or kindred with the &#039;lively aura&#039; quirk&amp;lt;br&amp;gt;&lt;br /&gt;
• Highly Vibrant: Garou&amp;lt;br&amp;gt;&lt;br /&gt;
• Black: Diablerizer/Banu Haqim (their aura will be black regardless of intent)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=123</id>
		<title>Auspex</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=123"/>
		<updated>2025-04-16T23:42:52Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Auspex is a Discipline that grants vampires supernatural senses.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Gain the ability to see in the dark and other creatures through walls for 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 15 seconds. Additionally gain the ability to read the healthbars of creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 20 seconds. Additionally gain the ability to read the fingerprints off of objects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 25 seconds. Additionally gain the ability to Astrally Project, sending your astral form out to view events remotely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aura Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
The color of the aura indicates intent—green for help intent, blue for disarm, yellow for grab, red for harm. &amp;lt;br&amp;gt;&lt;br /&gt;
The vibrancy of the Aura&#039;s color indicates character type:&amp;lt;br&amp;gt;&lt;br /&gt;
• Barely Vibrant: Kindred&amp;lt;br&amp;gt;&lt;br /&gt;
• Average Vibrancy: Mortal, or kindred with Lively Aura quirk&amp;lt;br&amp;gt;&lt;br /&gt;
• Highly Vibrant: Garou&amp;lt;br&amp;gt;&lt;br /&gt;
• Black: Diablerizer/Banu Haqim (their aura will be black regardless of intent)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=122</id>
		<title>Auspex</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=122"/>
		<updated>2025-04-16T23:42:33Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Auspex is a Discipline that grants vampires supernatural senses.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Gain the ability to see in the dark and other creatures through walls for 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 15 seconds. Additionally gain the ability to read the healthbars of creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 20 seconds. Additionally gain the ability to read the fingerprints off of objects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 25 seconds. Additionally gain the ability to Astrally Project, sending your astral form out to view events remotely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aura Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
The color of the aura indicates intent—green for help intent, blue for disarm, yellow for grab, red for harm. &amp;lt;br&amp;gt;&lt;br /&gt;
The vibrancy of the Aura&#039;s color indicates character type:&amp;lt;br&amp;gt;&lt;br /&gt;
• Barely Vibrant: Kindred&amp;lt;br&amp;gt;&lt;br /&gt;
• Average Vibrancy: Mortal, or Kindred with Lively Aura quirk&amp;lt;br&amp;gt;&lt;br /&gt;
• Highly Vibrant: Garou&amp;lt;br&amp;gt;&lt;br /&gt;
• Black: Diablerizer/Banu Haqim (their aura will be black regardless of intent)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=121</id>
		<title>Auspex</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=121"/>
		<updated>2025-04-16T23:41:51Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Auspex is a Discipline that grants vampires supernatural senses.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Gain the ability to see in the dark and other creatures through walls for 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 15 seconds. Additionally gain the ability to read the healthbars of creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 20 seconds. Additionally gain the ability to read the fingerprints off of objects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 25 seconds. Additionally gain the ability to Astrally Project, sending your astral form out to view events remotely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aura Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
The color of the aura indicates intent—green for help intent, blue for disarm, yellow for grab, red for harm. &amp;lt;br&amp;gt;&lt;br /&gt;
The vibrancy of the Aura&#039;s color indicates character type:&amp;lt;br&amp;gt;&lt;br /&gt;
• Barely Vibrant: Kindred&amp;lt;br&amp;gt;&lt;br /&gt;
• Average Vibrancy: Mortal, or Kindred with Lively Aura quirk&amp;lt;br&amp;gt;&lt;br /&gt;
• Highly Vibrant: Garou (one or the other, or maybe both, someone needs to double check.)&amp;lt;br&amp;gt;&lt;br /&gt;
• Black: Diablerizer/Banu Haqim (their aura will be black regardless of intent)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=120</id>
		<title>Animalism</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=120"/>
		<updated>2025-04-16T23:41:07Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Animalism is a Discipline that brings the vampire closer to their animalistic nature. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Summon a rat minion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Summon a cat minion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Summon a dog minion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Summon a bat minion which drains the blood or vitae of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Summoning any of the four animals breaks the Masquerade, but having them present does not. You can summon bats in a hidden area then walk with them through the city.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Shapeshift into a bat for around 20 seconds. You cannot end the shapeshift early, and must wait the full 20 seconds before returning to human form. You can move up or down using the buttons in the IC menu, but cannot fit through open windows and the like. You can also attack in bat form. Breaks the masquerade. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=119</id>
		<title>Animalism</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=119"/>
		<updated>2025-04-16T23:40:28Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Animalism is a Discipline that brings the vampire closer to their animalistic nature. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Summon a rat minion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Summon a cat minion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Summon a dog minion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Summon a bat minion which drains the blood or vitae of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Summoning any of the four animals breaks the Masquerade, but having them present does not. You can summon bats in a hidden area then walk with them through the city.&lt;br /&gt;
&lt;br /&gt;
Level 5: Shapeshift into a bat for around 20 seconds. You cannot end the shapeshift early, and must wait the full 20 seconds before returning to human form. You can move up or down using the buttons in the IC menu, but cannot fit through open windows and the like. You can also attack in bat form. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=118</id>
		<title>Auspex</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Auspex&amp;diff=118"/>
		<updated>2025-04-16T23:20:25Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Auspex is a Discipline that grants vampires supernatural senses.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Gain the ability to see in the dark and other creatures through walls for 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 15 seconds. Additionally gain the ability to read the healthbars of creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 20 seconds. Additionally gain the ability to read the fingerprints off of objects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Gain the ability to see in the dark and other creatures through walls as well as percieve their Auras for 25 seconds. Additionally gain the ability to Astrally Project, sending your astral form out to view events remotely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aura Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
The color of the aura indicates intent—green for help intent, blue for disarm, yellow for grab, red for harm. &amp;lt;br&amp;gt;&lt;br /&gt;
The vibrancy of the Aura&#039;s color indicates character type:&amp;lt;br&amp;gt;&lt;br /&gt;
• Barely Vibrant: Kindred&amp;lt;br&amp;gt;&lt;br /&gt;
• Average Vibrancy: Mortal, or Kindred with Lively Aura quirk&amp;lt;br&amp;gt;&lt;br /&gt;
• Highly Vibrant: Ghoul/Garou (one or the other, or maybe both, someone needs to double check.)&amp;lt;br&amp;gt;&lt;br /&gt;
• Black: Diablerizer/Banu Haqim (their aura will be black regardless of intent)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
	<entry>
		<id>https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=117</id>
		<title>Animalism</title>
		<link rel="alternate" type="text/html" href="https://thefinalnights.com/wiki/index.php?title=Animalism&amp;diff=117"/>
		<updated>2025-04-16T23:00:19Z</updated>

		<summary type="html">&lt;p&gt;Eelscandance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoD13Import}}&lt;br /&gt;
Animalism is a Discipline that brings the vampire closer to their animalistic nature. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself.&lt;br /&gt;
&lt;br /&gt;
Associated Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Summon a rat minion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 2: Summon a cat minion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 3: Summon a dog minion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 4: Summon a bat minion which drains the blood or vitae of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5: Shapeshift into a bat for around 20 seconds. You cannot end the shapeshift early, and must wait the full 20 seconds before returning to human form. You can move up or down using the buttons in the IC menu, but cannot fit through open windows and the like. You can also attack in bat form. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Disciplines]]&lt;/div&gt;</summary>
		<author><name>Eelscandance</name></author>
	</entry>
</feed>